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<title>godot.git/core/version.h, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/version.h?h=3.0.1-stable</id>
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<updated>2018-02-24T00:34:34Z</updated>
<entry>
<title>Refactor version macros and fix related bugs</title>
<updated>2018-02-24T00:34:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-23T18:48:49Z</published>
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<id>urn:sha1:d79a7a27735fde30a843bbd931a663ffaa5884c9</id>
<content type='text'>
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.

(cherry picked from commit 23ebae01dc7e3df9c842ca7d017f7b233837721d)
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Rename the version's "revision" to "build"</title>
<updated>2017-11-19T23:51:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-19T20:26:05Z</published>
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<id>urn:sha1:3fd23da5ee2e69e1aca663b52ecf1f3d61188a64</id>
<content type='text'>
That "revision" was inherited from SVN days but had been since then
used to give information about the build: "custom_build", "official",
"&lt;some distro's build&gt;".

It can now be overridden with the BUILD_NAME environment variable.
</content>
</entry>
<entry>
<title>Pass engine name and version parts as proper strings</title>
<updated>2017-11-19T23:51:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-19T20:18:01Z</published>
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<id>urn:sha1:6947bed015c33706b9a441fd47cd84f0da99097c</id>
<content type='text'>
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
</content>
</entry>
<entry>
<title>-Modules can now add custom version info (added it for Mono)</title>
<updated>2017-11-02T02:13:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-02T02:12:28Z</published>
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<id>urn:sha1:79f81b77e2160fd4fb490b9e8e05636de70174bf</id>
<content type='text'>
-Version string takes this version info
-Ability to download templates from the interweb (listing does not work yet)
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>BuildSystem: generated files have .gen.extension</title>
<updated>2017-06-25T00:55:01Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-06-23T15:03:41Z</published>
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<id>urn:sha1:e3998528e021d2722b40bc1bcda809baaa2cce3b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move VERSION_MKSTRING logic to version.h</title>
<updated>2017-04-20T10:14:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-10T21:08:19Z</published>
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<id>urn:sha1:99529fb80dd4914807d89dafc82087da7b4c26c2</id>
<content type='text'>
Fixes a bug where the VERSION_PATCH define is not yet in scope if
typedefs.h is included before version.h at compilation time.

(cherry picked from commit 3b687c5474113b64f186388883ca85cdfe6523d4)
</content>
</entry>
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