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<title>godot.git/core/version.h, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/version.h?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/version.h?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-10T21:08:28Z</updated>
<entry>
<title>Move VERSION_MKSTRING logic to version.h</title>
<updated>2017-04-10T21:08:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-10T21:08:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3b687c5474113b64f186388883ca85cdfe6523d4'/>
<id>urn:sha1:3b687c5474113b64f186388883ca85cdfe6523d4</id>
<content type='text'>
Fixes a bug where the VERSION_PATCH define is not yet in scope if
typedefs.h is included before version.h at compilation time.
</content>
</entry>
</feed>
