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<title>godot.git/core/vector.h, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/vector.h?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/vector.h?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
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<content type='text'>
</content>
</entry>
<entry>
<title>Vector&lt;&gt;::_ptr is now typed and points to the beginning of array rather than reference count block</title>
<updated>2015-12-04T04:58:56Z</updated>
<author>
<name>koalefant</name>
</author>
<published>2015-12-04T04:43:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c7b730c655583e83cd08cb429acebac79df639b8'/>
<id>urn:sha1:c7b730c655583e83cd08cb429acebac79df639b8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Several performance improvements, mainly in loading and instancing scenes and resources.</title>
<updated>2015-06-29T03:29:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-29T03:29:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=95047562d743b1c1fdc007432c8a0c145a455c5d'/>
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<content type='text'>
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
</content>
</entry>
<entry>
<title>-fixed many memory initialization issues</title>
<updated>2015-06-07T01:06:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-07T01:06:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b524b40fdc5325c840192ce92dbed8108ccef2d9'/>
<id>urn:sha1:b524b40fdc5325c840192ce92dbed8108ccef2d9</id>
<content type='text'>
-fixed deadlock on previews thread
-fixed compilation errors on unix
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use Vector for storing areas</title>
<updated>2015-03-24T18:46:26Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2015-03-19T23:53:54Z</published>
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<id>urn:sha1:4b3b5eba86d89e65e751b9e9b8e901a17f8e35ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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