<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/core/variant_parser.cpp, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/variant_parser.cpp?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/variant_parser.cpp?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Style: Fix statements ending with ';;'</title>
<updated>2017-03-18T20:14:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-14T17:03:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dbf013757658ad48bb61242ed69ad4145a946863'/>
<id>urn:sha1:dbf013757658ad48bb61242ed69ad4145a946863</id>
<content type='text'>
(cherry picked from commit f44ee891beaad397481dd88da41cb80e6539774f)
</content>
</entry>
<entry>
<title>-WIP Exporter to Godot 3.0, only text scenes (no .scn) and still kind of buggy</title>
<updated>2017-02-13T02:13:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-02-13T01:52:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ebb7d2cdb7c5cd755f0b4b69db934df9cc15b1d6'/>
<id>urn:sha1:ebb7d2cdb7c5cd755f0b4b69db934df9cc15b1d6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve .tscn VCS</title>
<updated>2017-01-25T19:11:10Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-01-16T17:03:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=888f8b31e71141aee2436c154d992552c35e3d13'/>
<id>urn:sha1:888f8b31e71141aee2436c154d992552c35e3d13</id>
<content type='text'>
Serialize dictionaries adding newlines between key-value pairs
Serialize group lists also with newlines in between
Serialize string properties escaping only " and \ (needed for a good diff experience with built-in scripts and shaders)

Bonus:
Make AnimationPlayer serialize its blend times always sorted so their order is predictable in the .tscn file.

This PR is back-compat; won't break the load of existing files.

Cherry-picked from 7dbb1c0571c0d1fb26c28552b09430807cc4d717
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Properly encode InputEvent of type NONE. Fix #5987</title>
<updated>2016-10-09T15:29:27Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-10-03T00:40:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=56dc7aa568b7df870cb894847ec5998964e05765'/>
<id>urn:sha1:56dc7aa568b7df870cb894847ec5998964e05765</id>
<content type='text'>
In the editor settings you can disable default editor shortcuts.
When a default shortcut is disabled an InputEvent of type NONE must
be stored in the config file to allow the editor to remember that setting.
variant_parser.cpp was not properly encoding InputEvent of type NONE causing
the "corruption" of the editor settings file.

(cherry picked from commit 941f46038415bfdc52f61b68511c83fed59fc2fe)
</content>
</entry>
<entry>
<title>Fix reading of empty StringArray-s in .tscn</title>
<updated>2016-07-27T14:59:42Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-07-27T14:59:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2150855fafd76f881bf5b1389d7740216981aaf0'/>
<id>urn:sha1:2150855fafd76f881bf5b1389d7740216981aaf0</id>
<content type='text'>
Closes #5912
</content>
</entry>
<entry>
<title>Add quotes to .tscn keys, solves #4366</title>
<updated>2016-06-20T21:41:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-20T21:41:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6872139300cefae120d6ec9493ebb134c41ec7cc'/>
<id>urn:sha1:6872139300cefae120d6ec9493ebb134c41ec7cc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7fc04626af238bf9a80c4f3b569e1c5d70465c9'/>
<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
</feed>
