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<title>godot.git/core/variant_parser.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/variant_parser.cpp?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/variant_parser.cpp?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-10-09T15:29:27Z</updated>
<entry>
<title>Properly encode InputEvent of type NONE. Fix #5987</title>
<updated>2016-10-09T15:29:27Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-10-03T00:40:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=56dc7aa568b7df870cb894847ec5998964e05765'/>
<id>urn:sha1:56dc7aa568b7df870cb894847ec5998964e05765</id>
<content type='text'>
In the editor settings you can disable default editor shortcuts.
When a default shortcut is disabled an InputEvent of type NONE must
be stored in the config file to allow the editor to remember that setting.
variant_parser.cpp was not properly encoding InputEvent of type NONE causing
the "corruption" of the editor settings file.

(cherry picked from commit 941f46038415bfdc52f61b68511c83fed59fc2fe)
</content>
</entry>
<entry>
<title>Fix reading of empty StringArray-s in .tscn</title>
<updated>2016-07-27T14:59:42Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-07-27T14:59:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2150855fafd76f881bf5b1389d7740216981aaf0'/>
<id>urn:sha1:2150855fafd76f881bf5b1389d7740216981aaf0</id>
<content type='text'>
Closes #5912
</content>
</entry>
<entry>
<title>Add quotes to .tscn keys, solves #4366</title>
<updated>2016-06-20T21:41:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-20T21:41:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6872139300cefae120d6ec9493ebb134c41ec7cc'/>
<id>urn:sha1:6872139300cefae120d6ec9493ebb134c41ec7cc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7fc04626af238bf9a80c4f3b569e1c5d70465c9'/>
<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756</title>
<updated>2016-06-13T13:58:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-13T13:58:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=45443a165147859f83df37223572cdd40df476b4'/>
<id>urn:sha1:45443a165147859f83df37223572cdd40df476b4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Avoid negative zero from being saved to config files o resource files, fixes #4758</title>
<updated>2016-06-13T13:16:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-13T13:16:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=910151a36153d954acaff9c95ef09ec6540179fa'/>
<id>urn:sha1:910151a36153d954acaff9c95ef09ec6540179fa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-customizable shortcuts in editor</title>
<updated>2016-06-05T00:31:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-05T00:31:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=007efb6a20dcaa9230f1cfdc1cda92db24c5510f'/>
<id>urn:sha1:007efb6a20dcaa9230f1cfdc1cda92db24c5510f</id>
<content type='text'>
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a4f2479146aa33e235ed57cde311efda68d3c8f'/>
<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Propertly detect mantissa floats in variantparser, fixes #3257</title>
<updated>2016-02-01T22:17:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-01T22:17:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9386b764978eb0be91e7a4a95340e2c1e9560405'/>
<id>urn:sha1:9386b764978eb0be91e7a4a95340e2c1e9560405</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make sure variant parser recognizes "nil" for compatibility with old engine.cfg style cofig. Closes #3531</title>
<updated>2016-02-01T22:01:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-01T22:00:19Z</published>
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<id>urn:sha1:b587614653bc9fcd5b11934fc4aca7fe58d5d3a0</id>
<content type='text'>
</content>
</entry>
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