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<title>godot.git/core/variant_parser.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/variant_parser.cpp?h=2.0.2-stable</id>
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<updated>2016-04-02T20:03:48Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
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(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>-Propertly detect mantissa floats in variantparser, fixes #3257</title>
<updated>2016-02-01T22:17:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-01T22:17:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9386b764978eb0be91e7a4a95340e2c1e9560405'/>
<id>urn:sha1:9386b764978eb0be91e7a4a95340e2c1e9560405</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make sure variant parser recognizes "nil" for compatibility with old engine.cfg style cofig. Closes #3531</title>
<updated>2016-02-01T22:01:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-01T22:00:19Z</published>
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<id>urn:sha1:b587614653bc9fcd5b11934fc4aca7fe58d5d3a0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Parse ColorArrays correctly (tscn)., fixes #3530</title>
<updated>2016-01-31T23:56:58Z</updated>
<author>
<name>Biliogadafr</name>
</author>
<published>2016-01-31T23:55:48Z</published>
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<id>urn:sha1:31fe57778db41bdba4a0f23615696bfaf8c37c86</id>
<content type='text'>
</content>
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<entry>
<title>properly handle typed array constructors in VariantParser, closes #3054</title>
<updated>2016-01-11T02:22:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-11T02:22:48Z</published>
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<id>urn:sha1:725b61bb6c71b0f3bd469bc9a9252c4e49ec5598</id>
<content type='text'>
</content>
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<entry>
<title>Make sure variant parser actually writes floats when float property is requested, closes #3301</title>
<updated>2016-01-10T14:51:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T14:51:05Z</published>
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<id>urn:sha1:cc34e0dee9e92468f9493d0001a296aa6bd08e6d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix issues related to StringArray parsing</title>
<updated>2016-01-09T00:09:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-09T00:09:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=292e8bf0ab02cf37b6ee1759a3942a57a6a69062'/>
<id>urn:sha1:292e8bf0ab02cf37b6ee1759a3942a57a6a69062</id>
<content type='text'>
</content>
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<entry>
<title>-Use simpler methods for parsing simple tags, fixes #3274</title>
<updated>2016-01-08T22:03:17Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-08T22:00:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=176afb2feb7ed235bf9d7528ee3e8af092f12f90'/>
<id>urn:sha1:176afb2feb7ed235bf9d7528ee3e8af092f12f90</id>
<content type='text'>
</content>
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<entry>
<title>added ':' support to VariantParser, given it' s used by export.cfg</title>
<updated>2016-01-07T12:16:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-07T12:16:11Z</published>
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<id>urn:sha1:b6388e60018d859856f8f837139492f6eaa2e741</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fix bugs related to parsing config files with new variantparser, closes #3248 closes #3207</title>
<updated>2016-01-07T12:07:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-07T12:04:44Z</published>
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<id>urn:sha1:4e367a4b7b5daea2f6586ee4192d2e5b813d75d8</id>
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