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<title>godot.git/core/variant_op.cpp, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/variant_op.cpp?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/variant_op.cpp?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>fix string iterator</title>
<updated>2016-09-01T06:44:30Z</updated>
<author>
<name>caryoscelus</name>
</author>
<published>2016-08-26T07:42:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=83864514f910abe052901f4a2ca23e6de92f409a'/>
<id>urn:sha1:83864514f910abe052901f4a2ca23e6de92f409a</id>
<content type='text'>
Since strings are null-terminated, size() returns incorrect length,
so use length() instead.

fixes #6287

(cherry picked from commit 810fbb70aec2cbe03721c1f6291a81bbae1adc39)
</content>
</entry>
<entry>
<title>Fix warnings in core/variant_op.cpp</title>
<updated>2016-07-23T12:58:37Z</updated>
<author>
<name>Johan Manuel</name>
</author>
<published>2016-07-23T12:47:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5d52146ff783e8966562b1feb144ef1fee03a6f5'/>
<id>urn:sha1:5d52146ff783e8966562b1feb144ef1fee03a6f5</id>
<content type='text'>
Adds default cases in switches where needed, and replaces '0;' with ';;'
in macro expansions (as suggested by @vnen in #5587).
</content>
</entry>
<entry>
<title>Add support to String type in gdscript iteration. #5188</title>
<updated>2016-06-27T00:13:31Z</updated>
<author>
<name>Samuel Grigolato</name>
</author>
<published>2016-06-26T20:03:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9ac7eaa89caa9f4613f39df1ffc5d08fc8f20168'/>
<id>urn:sha1:9ac7eaa89caa9f4613f39df1ffc5d08fc8f20168</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Expose missing Quaternion operators.</title>
<updated>2016-06-21T21:26:38Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-06-21T21:26:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d08092e113bd878f8d3eb4a4f67f305b82df470d'/>
<id>urn:sha1:d08092e113bd878f8d3eb4a4f67f305b82df470d</id>
<content type='text'>
Scripts can now evaluate the following cases:
 - (quat * real) and (quat / real)
 - (quat + quat) and (quat - quat)
</content>
</entry>
<entry>
<title>Add support for Python-like negative indexing</title>
<updated>2016-06-05T18:00:54Z</updated>
<author>
<name>Dennis Brakhane</name>
</author>
<published>2016-05-28T14:12:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1e068d34f4cb70c949aa7425c2b83169d745fd6b'/>
<id>urn:sha1:1e068d34f4cb70c949aa7425c2b83169d745fd6b</id>
<content type='text'>
Negative indexing is a useful feature in Python, especially when combined
with array slicing. Array slicing will hopefully be implemented later, but
negative indexing is useful in its own right.

A negative index is indexing from the end of an array,
"array[-1] == array[array.size()-1]", using a negative index
larger/smaller than the length of the array is still an error.

While primarily useful for arrays and strings, support is also added to
"array like" structures like Vector3 and Color. This is done just
to be consistent; vector3[2] is much clearer than vector3[-1], but disallowing
it while allowing it for an array with 3 elements seems confusing.
</content>
</entry>
<entry>
<title>Move repetitive code to macros</title>
<updated>2016-06-05T18:00:54Z</updated>
<author>
<name>Dennis Brakhane</name>
</author>
<published>2016-05-26T21:35:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=842057e56f63c7dfc20b60615aa1a70fd5791d59'/>
<id>urn:sha1:842057e56f63c7dfc20b60615aa1a70fd5791d59</id>
<content type='text'>
In preparation for the following "allow negative indexing" commit,
replace the repetitive array "set index" and "get index" code with
macros.

no functional changes were made, the resulting machine code is unchanged.
</content>
</entry>
<entry>
<title>Make Color.{rgba}8 return int instead float</title>
<updated>2016-05-31T18:50:19Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-05-31T18:50:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=da3247a500662dcbd8e1946ecf0a9af19a146982'/>
<id>urn:sha1:da3247a500662dcbd8e1946ecf0a9af19a146982</id>
<content type='text'>
According to the class doc, these should be int.
Also fixed a little bug: the setter for 'r8' changed the green value
</content>
</entry>
</feed>
