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<title>godot.git/core/variant_op.cpp, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/variant_op.cpp?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/variant_op.cpp?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-02T17:58:27Z</updated>
<entry>
<title>fixed string operator[], which was broken. Closes #2202</title>
<updated>2016-01-02T17:58:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T17:58:27Z</published>
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<id>urn:sha1:32a6120a5cdd050d4874021aa80d3d104a4b637b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to Color, to deal with colors in the 0-255 range. Closes #2345</title>
<updated>2015-12-31T21:26:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-31T21:26:49Z</published>
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<id>urn:sha1:37f2222dd77d4ebb9c4df1af598635ac73f0bcf6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix "in" operator, make it use evaluate() instead of operator==</title>
<updated>2015-12-11T13:29:55Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-12-11T13:15:05Z</published>
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<id>urn:sha1:6a34ab201ab17363ce0d64d56469ff7fdd506c8c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix return type of Matrix32 member vars</title>
<updated>2015-11-23T18:08:54Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-23T18:07:32Z</published>
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<id>urn:sha1:a961347d8c9e1808e80da5b996cd7ab929f5eabb</id>
<content type='text'>
Thanks to @bojidar-bg for localising the issue.
</content>
</entry>
<entry>
<title>Merge pull request #2749 from TheHX/fix_string_content_test</title>
<updated>2015-11-18T21:55:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-18T21:55:01Z</published>
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<id>urn:sha1:5dcfdb343572086a1f495497ba896436326792d9</id>
<content type='text'>
Fix String content test</content>
</entry>
<entry>
<title>Implement Quat multiply operator, and xform method</title>
<updated>2015-11-11T14:30:55Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-11-11T14:30:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=541812e999858ec1a7f1dc19febef2617f06573f'/>
<id>urn:sha1:541812e999858ec1a7f1dc19febef2617f06573f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix String content test</title>
<updated>2015-11-06T21:52:15Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-11-06T21:52:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d5fbd1d262fe8d38d550e23169af748e84667881'/>
<id>urn:sha1:d5fbd1d262fe8d38d550e23169af748e84667881</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Integers and Float should interpolate on animation, maybe fixes #1891, please test</title>
<updated>2015-05-16T21:16:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-16T21:16:11Z</published>
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<id>urn:sha1:adb709aa91306ea6dab179c1a98173283129e7e5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fixes from source code analyzizer, closes #1768</title>
<updated>2015-05-01T13:44:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T13:44:08Z</published>
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</content>
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