<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/core/variant_op.cpp, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/variant_op.cpp?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/variant_op.cpp?h=1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-05-16T21:16:11Z</updated>
<entry>
<title>-Integers and Float should interpolate on animation, maybe fixes #1891, please test</title>
<updated>2015-05-16T21:16:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-16T21:16:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=adb709aa91306ea6dab179c1a98173283129e7e5'/>
<id>urn:sha1:adb709aa91306ea6dab179c1a98173283129e7e5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fixes from source code analyzizer, closes #1768</title>
<updated>2015-05-01T13:44:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T13:44:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4804462ee06c1b3e2d1b50b857ce8693d3c0936d'/>
<id>urn:sha1:4804462ee06c1b3e2d1b50b857ce8693d3c0936d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Sort xml files, so order is constant</title>
<updated>2015-05-01T01:41:45Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-05-01T00:53:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b2b514367824263e2dc1e26b010b0df63fd3700a'/>
<id>urn:sha1:b2b514367824263e2dc1e26b010b0df63fd3700a</id>
<content type='text'>
Makes xml format work better with version control systems.
</content>
</entry>
<entry>
<title>Fixed bug in array comparison, fixes #1712</title>
<updated>2015-04-26T15:12:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-26T15:12:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3203a03414873e88bab879245922d57ad965473c'/>
<id>urn:sha1:3203a03414873e88bab879245922d57ad965473c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Concatenating arrays keeps the shared property if any of the arrays is shared. Fixes #1646</title>
<updated>2015-04-08T00:18:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-08T00:18:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=22997294fa87a1346ef4617b887953a356943354'/>
<id>urn:sha1:22997294fa87a1346ef4617b887953a356943354</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #1396 from Spooner/fix_sprintf_errors</title>
<updated>2015-03-22T18:03:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T18:03:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0302ea5b821939c68529195d223c35bc7f3ce7b1'/>
<id>urn:sha1:0302ea5b821939c68529195d223c35bc7f3ce7b1</id>
<content type='text'>
Fix sprintf errors</content>
</entry>
<entry>
<title>support for 2D shadow casters</title>
<updated>2015-03-02T03:54:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-02T03:54:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a1f715a4da71fbc2b7d6fad68624bf8b22c6da17'/>
<id>urn:sha1:a1f715a4da71fbc2b7d6fad68624bf8b22c6da17</id>
<content type='text'>
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
</content>
</entry>
<entry>
<title>Correctly halt on error in sprintf parsing (fixes #1393)</title>
<updated>2015-02-19T15:45:49Z</updated>
<author>
<name>Bil Bas (Spooner)</name>
</author>
<published>2015-02-19T15:45:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=db2381de7afffc932d051ec9fc853bfe06645060'/>
<id>urn:sha1:db2381de7afffc932d051ec9fc853bfe06645060</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf</title>
<updated>2015-02-01T20:29:11Z</updated>
<author>
<name>Bil Bas (Spooner)</name>
</author>
<published>2015-02-01T20:29:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2c1a3dfed6f9a474ace9123b46edca77be548d3e'/>
<id>urn:sha1:2c1a3dfed6f9a474ace9123b46edca77be548d3e</id>
<content type='text'>
</content>
</entry>
</feed>
