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<title>godot.git/core/variant_construct_string.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-02-15T04:21:26Z</updated>
<entry>
<title>begin new serialization framework</title>
<updated>2015-02-15T04:21:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-15T04:19:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2185c018f6593e6d64b2beb62202d2291e2e008e'/>
<id>urn:sha1:2185c018f6593e6d64b2beb62202d2291e2e008e</id>
<content type='text'>
also got rid of STL dependency on triangulator
</content>
</entry>
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