<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/core/variant_call.cpp, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/variant_call.cpp?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/variant_call.cpp?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Style: Various fixes to play nice with clang-format</title>
<updated>2017-03-18T22:13:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-15T21:15:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=16b78da9418abfa23273e4969b8be882c31e5bab'/>
<id>urn:sha1:16b78da9418abfa23273e4969b8be882c31e5bab</id>
<content type='text'>
(cherry picked from commit 2a0ddc1e89ec7b947152c8d0cb132d58f2c00a81)
</content>
</entry>
<entry>
<title>Style: Fix statements ending with ';;'</title>
<updated>2017-03-18T20:14:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-14T17:03:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dbf013757658ad48bb61242ed69ad4145a946863'/>
<id>urn:sha1:dbf013757658ad48bb61242ed69ad4145a946863</id>
<content type='text'>
(cherry picked from commit f44ee891beaad397481dd88da41cb80e6539774f)
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Add Array.front() and Array.back()</title>
<updated>2017-01-12T18:15:26Z</updated>
<author>
<name>Kazuo256</name>
</author>
<published>2016-11-18T20:30:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b56c00cc56c1bfbe602619ea11975dde7e44bf35'/>
<id>urn:sha1:b56c00cc56c1bfbe602619ea11975dde7e44bf35</id>
<content type='text'>
(cherry picked from commit bf4fda64fd403d589278919cff01c3207164207e)
</content>
</entry>
<entry>
<title>Migrate int.IP_TYPE_ constants to IP.TYPE_</title>
<updated>2017-01-03T23:46:32Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-01T05:34:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e8a6cbc8979089839cddecce6f59a053f4416640'/>
<id>urn:sha1:e8a6cbc8979089839cddecce6f59a053f4416640</id>
<content type='text'>
(cherry picked from commit c18c5013f837ea7d4de2f022d36f84e0abce6439)
</content>
</entry>
<entry>
<title>adding ipv6</title>
<updated>2016-12-11T11:35:06Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-10-18T21:53:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fd1022fd2930f81e1d38ec1a233e74e175b26005'/>
<id>urn:sha1:fd1022fd2930f81e1d38ec1a233e74e175b26005</id>
<content type='text'>
(cherry picked from commit 887a897c02144f2d01896d3112bdae5ce7d6df5c)
</content>
</entry>
<entry>
<title>Vector3: added angle_to(Vector3 other)</title>
<updated>2016-10-09T15:33:36Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-10-01T19:20:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5b942f056ad96e8ae43609fbb558632bed3abfba'/>
<id>urn:sha1:5b942f056ad96e8ae43609fbb558632bed3abfba</id>
<content type='text'>
(cherry picked from commit deb36b44d1a67157a44695ed7519605f431a3d89)
</content>
</entry>
<entry>
<title>Expose Vector2::clamped() to scripts</title>
<updated>2016-10-09T15:18:29Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-09-19T21:10:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=94e5c480044f8d06dede4d96f8b4ed23bdf61969'/>
<id>urn:sha1:94e5c480044f8d06dede4d96f8b4ed23bdf61969</id>
<content type='text'>
Needed this and wondered that there's no built-in function for it.
So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^

(cherry picked from commit c21412fa7e098ac31b5d667d4d9f8eee3f12a2cd)
</content>
</entry>
</feed>
