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<title>godot.git/core/variant_call.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-24T04:00:42Z</updated>
<entry>
<title>Removed get() function from many variant typed arrays, fixes #2135</title>
<updated>2016-01-24T04:00:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T04:00:42Z</published>
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<content type='text'>
</content>
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<entry>
<title>added a new function to escape properly json, fixes #3282</title>
<updated>2016-01-10T18:01:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T18:01:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4fdab4f555f3f7e1d3b070244d88ce18c3282a15'/>
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</content>
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<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
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<entry>
<title>make popup emit index when id is not defined</title>
<updated>2015-12-12T12:07:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-12T12:07:43Z</published>
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<id>urn:sha1:9a7ff6575179a99dd251154212ddefdd4dc77540</id>
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</content>
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<entry>
<title>add pop_back/pop_front/push_back/push_front to array, to make it according to doc, fixes #3040</title>
<updated>2015-12-12T11:27:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-12T11:27:30Z</published>
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<id>urn:sha1:b191e740d2867c77539e6724aa959e50c78050f9</id>
<content type='text'>
</content>
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<entry>
<title>Add constructor for Image built-in type</title>
<updated>2015-12-06T12:12:14Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-12-06T12:12:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3c4b0236cbd87502673e7dd2ac2bb9f3ed92277c'/>
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<content type='text'>
</content>
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<entry>
<title>-Display on animation editor which keys are invalid and which tracks are unresolved</title>
<updated>2015-12-05T17:18:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-05T17:18:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=200b7bb87c3d8d8b2011b08ed4bd7b034ceb452f'/>
<id>urn:sha1:200b7bb87c3d8d8b2011b08ed4bd7b034ceb452f</id>
<content type='text'>
-Added a tool to clean up unresolved tracks and unused keys
</content>
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<entry>
<title>Correct retvals of String::to_ascii() and String::to_utf8()</title>
<updated>2015-11-24T04:11:39Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-11-24T04:06:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a23e29ab36244214cc9f2c8eb28521a3c9a4a651'/>
<id>urn:sha1:a23e29ab36244214cc9f2c8eb28521a3c9a4a651</id>
<content type='text'>
Both return RawArray, not String.

My fault from commit f83f96cb44a5c4f65c6271d0a98606b489adc488.
</content>
</entry>
<entry>
<title>-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260</title>
<updated>2015-11-19T13:41:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-19T13:41:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d3eb9e8c54d4a93b2bed90a5988f9814377d409f'/>
<id>urn:sha1:d3eb9e8c54d4a93b2bed90a5988f9814377d409f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement Quat multiply operator, and xform method</title>
<updated>2015-11-11T14:30:55Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-11-11T14:30:55Z</published>
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