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<title>godot.git/core/variant.h, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/variant.h?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/variant.h?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Property reporty base type when a function fails, fixes #4581 probably also closes other issues</title>
<updated>2016-06-20T04:15:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-20T04:15:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5e816fd8c8e8c97e22f636573667a99ac705e56c'/>
<id>urn:sha1:5e816fd8c8e8c97e22f636573667a99ac705e56c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove USE_QUAD_VECTORS unused check</title>
<updated>2016-06-18T22:41:52Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-06-18T22:06:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=449571b6cd48083fb34a4f7aebe6758cd527afc9'/>
<id>urn:sha1:449571b6cd48083fb34a4f7aebe6758cd527afc9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove CHARTYPE_16BITS unused checks</title>
<updated>2016-06-18T22:12:31Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-06-18T22:05:23Z</published>
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<id>urn:sha1:a95a1f47a45a5d8595c6681c28abd31ab0635479</id>
<content type='text'>
fix #5263
</content>
</entry>
<entry>
<title>-Added configuration warning system for nodes</title>
<updated>2016-05-17T21:28:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-17T21:27:15Z</published>
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<id>urn:sha1:c195c0df6b36debc870216dd42e49fbda70fa861</id>
<content type='text'>
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a4f2479146aa33e235ed57cde311efda68d3c8f'/>
<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>AnimationTreePlayer: blend value tracks (closes #2299)</title>
<updated>2016-03-01T12:37:36Z</updated>
<author>
<name>Josh Grams</name>
</author>
<published>2016-02-18T03:34:49Z</published>
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<id>urn:sha1:391ce81c5ea037ffcbc525434673f4edd55a7d7e</id>
<content type='text'>
Variant:
- zero() sets a Variant to the appropriate type of zero value
- blend() blends part of one Variant on top of another.
</content>
</entry>
<entry>
<title>-make signals throw an error when target method is not found, fixes #2036</title>
<updated>2016-01-04T12:35:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-04T12:35:21Z</published>
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<id>urn:sha1:3d0bd1a3f38d39c62dd3471d07b7bcb40acfc5e7</id>
<content type='text'>
-removed 4 arguments limit for emit_signal() from script
-remvoed 4 arguments limit for call_deferred() from script
</content>
</entry>
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