<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/core/variant.h, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/variant.h?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/variant.h?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-02T20:03:48Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>AnimationTreePlayer: blend value tracks (closes #2299)</title>
<updated>2016-03-05T11:55:43Z</updated>
<author>
<name>Josh Grams</name>
</author>
<published>2016-02-18T03:34:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cafcdb015d487994d25a387562dbc0df96dc4a2c'/>
<id>urn:sha1:cafcdb015d487994d25a387562dbc0df96dc4a2c</id>
<content type='text'>
Variant:
- zero() sets a Variant to the appropriate type of zero value
- blend() blends part of one Variant on top of another.

(cherry picked from commit 391ce81c5ea037ffcbc525434673f4edd55a7d7e)
</content>
</entry>
<entry>
<title>-make signals throw an error when target method is not found, fixes #2036</title>
<updated>2016-01-04T12:35:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-04T12:35:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3d0bd1a3f38d39c62dd3471d07b7bcb40acfc5e7'/>
<id>urn:sha1:3d0bd1a3f38d39c62dd3471d07b7bcb40acfc5e7</id>
<content type='text'>
-removed 4 arguments limit for emit_signal() from script
-remvoed 4 arguments limit for call_deferred() from script
</content>
</entry>
<entry>
<title>-Ability to roll-back script-exported properties to their default value on the script, closes #2128</title>
<updated>2016-01-02T23:17:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T23:17:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1597082c85a2bf3ddca0414de1fa32fb5f2e5350'/>
<id>urn:sha1:1597082c85a2bf3ddca0414de1fa32fb5f2e5350</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Changed var2str and str2var in GDScript to use VariantWriter and VariantParser</title>
<updated>2015-12-31T03:54:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-31T03:54:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b60a3e72028349493effe26811725d420c7e125b'/>
<id>urn:sha1:b60a3e72028349493effe26811725d420c7e125b</id>
<content type='text'>
-It is now finally possible to parse back a variant from text!
</content>
</entry>
<entry>
<title>-Display on animation editor which keys are invalid and which tracks are unresolved</title>
<updated>2015-12-05T17:18:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-05T17:18:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=200b7bb87c3d8d8b2011b08ed4bd7b034ceb452f'/>
<id>urn:sha1:200b7bb87c3d8d8b2011b08ed4bd7b034ceb452f</id>
<content type='text'>
-Added a tool to clean up unresolved tracks and unused keys
</content>
</entry>
<entry>
<title>Several performance improvements, mainly in loading and instancing scenes and resources.</title>
<updated>2015-06-29T03:29:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-29T03:29:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=95047562d743b1c1fdc007432c8a0c145a455c5d'/>
<id>urn:sha1:95047562d743b1c1fdc007432c8a0c145a455c5d</id>
<content type='text'>
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
</content>
</entry>
<entry>
<title>-More strict argument type-checking, will make many bugs visible, fixes #1809</title>
<updated>2015-05-04T21:30:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T21:30:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2d396fb71070f282b6858cb77efac1c948b6b4a9'/>
<id>urn:sha1:2d396fb71070f282b6858cb77efac1c948b6b4a9</id>
<content type='text'>
-added NOTIFICATION_INSTANCED
</content>
</entry>
<entry>
<title>Sort xml files, so order is constant</title>
<updated>2015-05-01T01:41:45Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-05-01T00:53:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b2b514367824263e2dc1e26b010b0df63fd3700a'/>
<id>urn:sha1:b2b514367824263e2dc1e26b010b0df63fd3700a</id>
<content type='text'>
Makes xml format work better with version control systems.
</content>
</entry>
</feed>
