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<title>godot.git/core/variant.h, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/variant.h?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/variant.h?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-04T12:35:21Z</updated>
<entry>
<title>-make signals throw an error when target method is not found, fixes #2036</title>
<updated>2016-01-04T12:35:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-04T12:35:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3d0bd1a3f38d39c62dd3471d07b7bcb40acfc5e7'/>
<id>urn:sha1:3d0bd1a3f38d39c62dd3471d07b7bcb40acfc5e7</id>
<content type='text'>
-removed 4 arguments limit for emit_signal() from script
-remvoed 4 arguments limit for call_deferred() from script
</content>
</entry>
<entry>
<title>-Ability to roll-back script-exported properties to their default value on the script, closes #2128</title>
<updated>2016-01-02T23:17:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T23:17:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1597082c85a2bf3ddca0414de1fa32fb5f2e5350'/>
<id>urn:sha1:1597082c85a2bf3ddca0414de1fa32fb5f2e5350</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Changed var2str and str2var in GDScript to use VariantWriter and VariantParser</title>
<updated>2015-12-31T03:54:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-31T03:54:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b60a3e72028349493effe26811725d420c7e125b'/>
<id>urn:sha1:b60a3e72028349493effe26811725d420c7e125b</id>
<content type='text'>
-It is now finally possible to parse back a variant from text!
</content>
</entry>
<entry>
<title>-Display on animation editor which keys are invalid and which tracks are unresolved</title>
<updated>2015-12-05T17:18:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-05T17:18:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=200b7bb87c3d8d8b2011b08ed4bd7b034ceb452f'/>
<id>urn:sha1:200b7bb87c3d8d8b2011b08ed4bd7b034ceb452f</id>
<content type='text'>
-Added a tool to clean up unresolved tracks and unused keys
</content>
</entry>
<entry>
<title>Several performance improvements, mainly in loading and instancing scenes and resources.</title>
<updated>2015-06-29T03:29:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-29T03:29:49Z</published>
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<id>urn:sha1:95047562d743b1c1fdc007432c8a0c145a455c5d</id>
<content type='text'>
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
</content>
</entry>
<entry>
<title>-More strict argument type-checking, will make many bugs visible, fixes #1809</title>
<updated>2015-05-04T21:30:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T21:30:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2d396fb71070f282b6858cb77efac1c948b6b4a9'/>
<id>urn:sha1:2d396fb71070f282b6858cb77efac1c948b6b4a9</id>
<content type='text'>
-added NOTIFICATION_INSTANCED
</content>
</entry>
<entry>
<title>Sort xml files, so order is constant</title>
<updated>2015-05-01T01:41:45Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-05-01T00:53:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b2b514367824263e2dc1e26b010b0df63fd3700a'/>
<id>urn:sha1:b2b514367824263e2dc1e26b010b0df63fd3700a</id>
<content type='text'>
Makes xml format work better with version control systems.
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>begin new serialization framework</title>
<updated>2015-02-15T04:21:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-15T04:19:46Z</published>
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<id>urn:sha1:2185c018f6593e6d64b2beb62202d2291e2e008e</id>
<content type='text'>
also got rid of STL dependency on triangulator
</content>
</entry>
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