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<title>godot.git/core/variant.cpp, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/variant.cpp?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/variant.cpp?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Style: Fix statements ending with ';;'</title>
<updated>2017-03-18T20:14:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-14T17:03:38Z</published>
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<id>urn:sha1:dbf013757658ad48bb61242ed69ad4145a946863</id>
<content type='text'>
(cherry picked from commit f44ee891beaad397481dd88da41cb80e6539774f)
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>fixes #6331, Variant::can_convert</title>
<updated>2016-10-09T15:34:00Z</updated>
<author>
<name>Răzvan Cosmin Rădulescu</name>
</author>
<published>2016-10-04T10:36:31Z</published>
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<id>urn:sha1:97ebfddaafc64e14e815934bbb7ca6363314063c</id>
<content type='text'>
(cherry picked from commit f2af5ab9499b343e72269239cb975dd91875bce9)
</content>
</entry>
<entry>
<title>Fix regression with str() improvements for math types</title>
<updated>2016-07-28T12:58:12Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-07-28T12:41:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2d4c4b6ea9947607227e55682d195ebd05d383c6'/>
<id>urn:sha1:2d4c4b6ea9947607227e55682d195ebd05d383c6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Prettier str() for arrays</title>
<updated>2016-07-02T13:54:37Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-07-02T13:54:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=38ed5d9c7d5b3ce03e7ac5141ef0115a605e75bf'/>
<id>urn:sha1:38ed5d9c7d5b3ce03e7ac5141ef0115a605e75bf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove CHARTYPE_16BITS unused checks</title>
<updated>2016-06-18T22:12:31Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-06-18T22:05:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a95a1f47a45a5d8595c6681c28abd31ab0635479'/>
<id>urn:sha1:a95a1f47a45a5d8595c6681c28abd31ab0635479</id>
<content type='text'>
fix #5263
</content>
</entry>
<entry>
<title>Made error when signal calls a method with the wrong number of parameters more detailed, closes #4893</title>
<updated>2016-06-12T15:32:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-12T15:32:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4bb93c976c6b67b4538c8a012ea549ec24e3ac1a'/>
<id>urn:sha1:4bb93c976c6b67b4538c8a012ea549ec24e3ac1a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added configuration warning system for nodes</title>
<updated>2016-05-17T21:28:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-17T21:27:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c195c0df6b36debc870216dd42e49fbda70fa861'/>
<id>urn:sha1:c195c0df6b36debc870216dd42e49fbda70fa861</id>
<content type='text'>
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
</content>
</entry>
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