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<title>godot.git/core/variant.cpp, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/variant.cpp?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/variant.cpp?h=2.0-stable'/>
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<updated>2016-01-04T12:35:21Z</updated>
<entry>
<title>-make signals throw an error when target method is not found, fixes #2036</title>
<updated>2016-01-04T12:35:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-04T12:35:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3d0bd1a3f38d39c62dd3471d07b7bcb40acfc5e7'/>
<id>urn:sha1:3d0bd1a3f38d39c62dd3471d07b7bcb40acfc5e7</id>
<content type='text'>
-removed 4 arguments limit for emit_signal() from script
-remvoed 4 arguments limit for call_deferred() from script
</content>
</entry>
<entry>
<title>-Ability to roll-back script-exported properties to their default value on the script, closes #2128</title>
<updated>2016-01-02T23:17:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T23:17:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1597082c85a2bf3ddca0414de1fa32fb5f2e5350'/>
<id>urn:sha1:1597082c85a2bf3ddca0414de1fa32fb5f2e5350</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Changed var2str and str2var in GDScript to use VariantWriter and VariantParser</title>
<updated>2015-12-31T03:54:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-31T03:54:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b60a3e72028349493effe26811725d420c7e125b'/>
<id>urn:sha1:b60a3e72028349493effe26811725d420c7e125b</id>
<content type='text'>
-It is now finally possible to parse back a variant from text!
</content>
</entry>
<entry>
<title>merged some stuff for okam</title>
<updated>2015-09-04T02:24:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-04T02:24:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b0aa49accbd7e45dae38f1bd43b0fbdd11714211'/>
<id>urn:sha1:b0aa49accbd7e45dae38f1bd43b0fbdd11714211</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Several performance improvements, mainly in loading and instancing scenes and resources.</title>
<updated>2015-06-29T03:29:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-29T03:29:49Z</published>
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<id>urn:sha1:95047562d743b1c1fdc007432c8a0c145a455c5d</id>
<content type='text'>
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
</content>
</entry>
<entry>
<title>added conversion from int, string to color</title>
<updated>2015-05-27T13:56:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-27T13:56:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=57a78ec06bccbb55a85c73891d88b983b4f01c94'/>
<id>urn:sha1:57a78ec06bccbb55a85c73891d88b983b4f01c94</id>
<content type='text'>
fixes #1971
</content>
</entry>
<entry>
<title>Made type-checking for arguments less trict between bool, int real. Fixes #1816</title>
<updated>2015-05-05T12:53:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-05T12:53:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc3c14a76b988a50e65328a932316c2e630a7ae6'/>
<id>urn:sha1:bc3c14a76b988a50e65328a932316c2e630a7ae6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-More strict argument type-checking, will make many bugs visible, fixes #1809</title>
<updated>2015-05-04T21:30:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T21:30:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2d396fb71070f282b6858cb77efac1c948b6b4a9'/>
<id>urn:sha1:2d396fb71070f282b6858cb77efac1c948b6b4a9</id>
<content type='text'>
-added NOTIFICATION_INSTANCED
</content>
</entry>
<entry>
<title>-invalidated string -&gt; int automatic conversion, fixes #1788</title>
<updated>2015-05-04T14:17:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T14:17:11Z</published>
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<id>urn:sha1:6f8bd899311d459b9e391b4acf72ccfa5cc1d806</id>
<content type='text'>
</content>
</entry>
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