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<title>godot.git/core/variant.cpp, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/variant.cpp?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/variant.cpp?h=1.1-stable'/>
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<updated>2015-05-05T12:53:37Z</updated>
<entry>
<title>Made type-checking for arguments less trict between bool, int real. Fixes #1816</title>
<updated>2015-05-05T12:53:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-05T12:53:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc3c14a76b988a50e65328a932316c2e630a7ae6'/>
<id>urn:sha1:bc3c14a76b988a50e65328a932316c2e630a7ae6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-More strict argument type-checking, will make many bugs visible, fixes #1809</title>
<updated>2015-05-04T21:30:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T21:30:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2d396fb71070f282b6858cb77efac1c948b6b4a9'/>
<id>urn:sha1:2d396fb71070f282b6858cb77efac1c948b6b4a9</id>
<content type='text'>
-added NOTIFICATION_INSTANCED
</content>
</entry>
<entry>
<title>-invalidated string -&gt; int automatic conversion, fixes #1788</title>
<updated>2015-05-04T14:17:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T14:17:11Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>added return keyword, fixes #1797</title>
<updated>2015-05-04T03:53:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T03:53:33Z</published>
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<id>urn:sha1:442febd2ae594848ad2d0c5c5d4d517822601769</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Sort xml files, so order is constant</title>
<updated>2015-05-01T01:41:45Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-05-01T00:53:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b2b514367824263e2dc1e26b010b0df63fd3700a'/>
<id>urn:sha1:b2b514367824263e2dc1e26b010b0df63fd3700a</id>
<content type='text'>
Makes xml format work better with version control systems.
</content>
</entry>
<entry>
<title>Ability to convert from nodes or other non resource with a get_rid() function to a rid</title>
<updated>2015-04-24T23:45:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-24T23:45:07Z</published>
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<id>urn:sha1:1f8e3117dd8643b9c6d6127a891a0f4673479fa2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>begin new serialization framework</title>
<updated>2015-02-15T04:21:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-15T04:19:46Z</published>
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<id>urn:sha1:2185c018f6593e6d64b2beb62202d2291e2e008e</id>
<content type='text'>
also got rid of STL dependency on triangulator
</content>
</entry>
<entry>
<title>New Code Completion</title>
<updated>2014-12-17T01:31:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-17T01:31:57Z</published>
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<id>urn:sha1:bcf27feb980aec593c7cb771984e46113cfad757</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-

-Massive improvement to code completion
-Argument hinting for functions

If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.

 Please enter the commit message for your changes. Lines starting
</content>
</entry>
<entry>
<title>A bit of everything:</title>
<updated>2014-05-14T04:22:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-14T04:22:15Z</published>
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<id>urn:sha1:b324ff7ea584676fcc3292808d7e7ea609982f8e</id>
<content type='text'>
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
</content>
</entry>
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