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<title>godot.git/core/ustring.h, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/ustring.h?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/ustring.h?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Improve .tscn VCS</title>
<updated>2017-01-25T19:11:10Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-01-16T17:03:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=888f8b31e71141aee2436c154d992552c35e3d13'/>
<id>urn:sha1:888f8b31e71141aee2436c154d992552c35e3d13</id>
<content type='text'>
Serialize dictionaries adding newlines between key-value pairs
Serialize group lists also with newlines in between
Serialize string properties escaping only " and \ (needed for a good diff experience with built-in scripts and shaders)

Bonus:
Make AnimationPlayer serialize its blend times always sorted so their order is predictable in the .tscn file.

This PR is back-compat; won't break the load of existing files.

Cherry-picked from 7dbb1c0571c0d1fb26c28552b09430807cc4d717
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>added implementation of is_valid_ip_address()</title>
<updated>2016-12-11T11:35:06Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-10-20T12:58:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5546929712bb2e410319affb6ba2813c0108ba23'/>
<id>urn:sha1:5546929712bb2e410319affb6ba2813c0108ba23</id>
<content type='text'>
(cherry picked from commit a3131a6b5bf5357e5c70ba6fea4a0963f4b341b4)
</content>
</entry>
<entry>
<title>Fix typo for word_wrap</title>
<updated>2016-10-09T15:23:58Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-09-29T18:28:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=73e7ccabf52aaae94edfa16409d7a15cfff57cd8'/>
<id>urn:sha1:73e7ccabf52aaae94edfa16409d7a15cfff57cd8</id>
<content type='text'>
(cherry picked from commit c333659ebcdf41851761ebd3d8edc8e5e822164e)
</content>
</entry>
<entry>
<title>Add sha256_buffer() function to String</title>
<updated>2016-06-23T16:59:23Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-06-23T16:57:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=98b02209a438ddd4358eda58870100287c3924d1'/>
<id>urn:sha1:98b02209a438ddd4358eda58870100287c3924d1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add similarity comparison to String</title>
<updated>2016-06-19T14:39:01Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-06-13T17:06:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1b8d0a16b7df53aa0f43f046fe8fcc4b446df69e'/>
<id>urn:sha1:1b8d0a16b7df53aa0f43f046fe8fcc4b446df69e</id>
<content type='text'>
Uses the Sorensen-Dice coefficient to calculate similarity. This also adds
String.bigrams() as a convenience function needed by the comparison.
</content>
</entry>
<entry>
<title>Remove CHARTYPE_16BITS unused checks</title>
<updated>2016-06-18T22:12:31Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-06-18T22:05:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a95a1f47a45a5d8595c6681c28abd31ab0635479'/>
<id>urn:sha1:a95a1f47a45a5d8595c6681c28abd31ab0635479</id>
<content type='text'>
fix #5263
</content>
</entry>
<entry>
<title>Add sha256 to String and File/FileAccess.</title>
<updated>2016-06-17T07:55:16Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-06-17T07:55:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7073bb0bb2c814b71f6128d249d7135dfca94b4a'/>
<id>urn:sha1:7073bb0bb2c814b71f6128d249d7135dfca94b4a</id>
<content type='text'>
Probably does #4166
</content>
</entry>
</feed>
