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<title>godot.git/core/ustring.h, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/ustring.h?h=1.0-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/ustring.h?h=1.0-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2014-10-09T22:44:27Z</updated>
<entry>
<title>-Rasterizer supports meshes with both skeletons and blend shapes</title>
<updated>2014-10-09T22:44:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-09T22:44:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=01ffe6cf89ee0ca32222f6993a2f8e3c872ce0b5'/>
<id>urn:sha1:01ffe6cf89ee0ca32222f6993a2f8e3c872ce0b5</id>
<content type='text'>
-Collada exporter supports Blend Shapes (even on actions via set driven keys)
</content>
</entry>
<entry>
<title>Small Issues &amp; Maintenance</title>
<updated>2014-08-02T01:10:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-08-02T01:10:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=678948068bbde7f12a9c5f28a467b6cf4d127851'/>
<id>urn:sha1:678948068bbde7f12a9c5f28a467b6cf4d127851</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=

-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
</content>
</entry>
<entry>
<title>-fix bug in cache for atlas import/export</title>
<updated>2014-03-14T01:57:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-03-14T01:57:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=31ce3c5fd0300aac1e86bced1efc5f9ec94bdb6b'/>
<id>urn:sha1:31ce3c5fd0300aac1e86bced1efc5f9ec94bdb6b</id>
<content type='text'>
-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac'/>
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</content>
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