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<title>godot.git/core/ustring.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/ustring.cpp?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/ustring.cpp?h=2.0.2-stable'/>
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<updated>2016-04-02T20:03:48Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>Fixed String::camelcase_to_underscore() so it works in all cases. Fixes PR #1650</title>
<updated>2016-02-17T18:26:22Z</updated>
<author>
<name>Julian Murgia - StraToN</name>
</author>
<published>2016-02-17T18:26:22Z</published>
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<id>urn:sha1:7b47153072eca95c0becf1dc735637d228b4e427</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added a new function to escape properly json, fixes #3282</title>
<updated>2016-01-10T18:01:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T18:01:06Z</published>
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<id>urn:sha1:4fdab4f555f3f7e1d3b070244d88ce18c3282a15</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040</title>
<updated>2016-01-03T20:14:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-03T20:14:28Z</published>
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<id>urn:sha1:e8fbf39f886b2b5dbf5e14f07cd1dbefe8d48bf4</id>
<content type='text'>
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix call to _snprintf on GCC</title>
<updated>2015-11-19T23:30:35Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-19T23:19:44Z</published>
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<id>urn:sha1:f7e4c4e35939474928a8ec8798ba6759f173250a</id>
<content type='text'>
Was a regression from ddbf2ff.
This commit also introduce a "#define snprintf _snprintf", so the rest of the file was simplified to make use of this
instead of distinguishing between snprintf and _snprintf in the various functions.
</content>
</entry>
<entry>
<title>compile fixes</title>
<updated>2015-11-19T23:24:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-19T23:24:21Z</published>
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<id>urn:sha1:2769da7744d142c29e6847074bc5b597a11902fb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix compile error in some msvc version (snprintf not found)</title>
<updated>2015-11-19T21:09:57Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2015-11-19T21:09:57Z</published>
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<id>urn:sha1:ddbf2ffd1d01a6250ec59b2a76ae25c5f6e7941d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes the make_doc.sh, &lt;, &gt; and &amp; signs in descriptions that cause the parser to break.</title>
<updated>2015-11-19T11:01:42Z</updated>
<author>
<name>Aren Villanueva</name>
</author>
<published>2015-11-18T11:33:29Z</published>
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<id>urn:sha1:5c7e9e7e633088fae7e9c9e30c3814a1b2a7207c</id>
<content type='text'>
Documentation for HTTPClient.
Added a query_string_from_dict method to HTTPClient to create a x-www-form-urlencoded valid query string for GET and POST messages.
String now has http_escape() and http_unescape() methods to help facilitate the above query_string_from_dict method.
</content>
</entry>
<entry>
<title>Add missing \n to world_wrap. Close #2516</title>
<updated>2015-09-24T07:17:06Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2015-09-24T07:17:06Z</published>
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<id>urn:sha1:d9583f8a7283bbeac1dceaf0885bba297961432e</id>
<content type='text'>
The issue was that world_wrap would skip over newlines, without adding them to the output.</content>
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