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<title>godot.git/core/ustring.cpp, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/ustring.cpp?h=1.0-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/ustring.cpp?h=1.0-rc2'/>
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<updated>2014-10-09T22:44:27Z</updated>
<entry>
<title>-Rasterizer supports meshes with both skeletons and blend shapes</title>
<updated>2014-10-09T22:44:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-09T22:44:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=01ffe6cf89ee0ca32222f6993a2f8e3c872ce0b5'/>
<id>urn:sha1:01ffe6cf89ee0ca32222f6993a2f8e3c872ce0b5</id>
<content type='text'>
-Collada exporter supports Blend Shapes (even on actions via set driven keys)
</content>
</entry>
<entry>
<title>Fixed too many little issues, check the issues closed today.</title>
<updated>2014-09-21T04:43:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-21T04:43:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=11a5ed508b1cbde61a4d9dd4f469e86e74667623'/>
<id>urn:sha1:11a5ed508b1cbde61a4d9dd4f469e86e74667623</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Small Issues &amp; Maintenance</title>
<updated>2014-08-02T01:10:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-08-02T01:10:38Z</published>
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<id>urn:sha1:678948068bbde7f12a9c5f28a467b6cf4d127851</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=

-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
</content>
</entry>
<entry>
<title>Light Baker!</title>
<updated>2014-06-11T13:41:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-06-11T13:41:03Z</published>
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<id>urn:sha1:9b8696d3dd92e2ed6f310ad0f0bf3c2182c9c6ae</id>
<content type='text'>
-=-=-=-=-=-=

-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
</content>
</entry>
<entry>
<title>Make String::right count from pos instead of pos+1</title>
<updated>2014-05-12T17:19:41Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-05-12T10:45:04Z</published>
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<id>urn:sha1:56d9faebab57000c8c82fb631dbf187c55604664</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/okamstudio/godot</title>
<updated>2014-03-14T02:14:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-03-14T02:14:35Z</published>
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<id>urn:sha1:0a717ffee270b3d2761aaae6a42c06d999a5b823</id>
<content type='text'>
Conflicts:
	modules/multiscript/register_types.cpp
	platform/android/java/src/com/android/godot/GodotLib.java
</content>
</entry>
<entry>
<title>-fix bug in cache for atlas import/export</title>
<updated>2014-03-14T01:57:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-03-14T01:57:24Z</published>
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<id>urn:sha1:31ce3c5fd0300aac1e86bced1efc5f9ec94bdb6b</id>
<content type='text'>
-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
</content>
</entry>
<entry>
<title>Fix string version of begins_with</title>
<updated>2014-02-26T14:47:22Z</updated>
<author>
<name>Vinzenz Feenstra</name>
</author>
<published>2014-02-26T14:47:22Z</published>
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<id>urn:sha1:bfa38b51663d59cfaec7aa469565c09a4ec05275</id>
<content type='text'>
Signed-off-by: Vinzenz Feenstra &lt;evilissimo@gmail.com&gt;
</content>
</entry>
<entry>
<title>Fix for Issue #108</title>
<updated>2014-02-17T20:54:26Z</updated>
<author>
<name>Vinzenz Feenstra</name>
</author>
<published>2014-02-17T20:46:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=339f332892fd09bba7218846a141c250ff4f429e'/>
<id>urn:sha1:339f332892fd09bba7218846a141c250ff4f429e</id>
<content type='text'>
Entering a somethign in the 'Path field' triggers the
`_path_changed` signal being triggered.
This in turn calls Globals::localize_path(const String&amp; p_path) with the
currently entered string.
localize_path then is replacing backslashes with slashes and calls
afterwards `String::simplify_path`

String::simplify_path is checking wheter a string starts with:

- res://
- local://
- user://

If any of those is true it removes this section.

However, if any of the first letters of those are matching begins_with
returns true, which is wrong. It should only return true if the whole
string is matched at the beginning.

This caused the whole desaster and lead localize_path into an endless loop
because out of `u` suddenly became user:// which it then tried again to
localize and so on.

This fix, fixes the root of the problem which is begins_with which should
not return true if not the whole search string was matched.

Signed-off-by: Vinzenz Feenstra &lt;evilissimo@gmail.com&gt;
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
</entry>
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