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<title>godot.git/core/undo_redo.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/undo_redo.cpp?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/undo_redo.cpp?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-02T20:03:48Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>replaced :var by :Variant in documentation, fixes #2897</title>
<updated>2015-12-14T11:28:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-14T11:28:01Z</published>
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<id>urn:sha1:f2183a5e09cc55a91b550f0d8f45b45a93d82b29</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Live edit WORK IN PROGRESS</title>
<updated>2015-08-02T15:30:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-02T15:29:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=59961c99144523d7cc2881a4abe6d0a319a975df'/>
<id>urn:sha1:59961c99144523d7cc2881a4abe6d0a319a975df</id>
<content type='text'>
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
</content>
</entry>
<entry>
<title>small in place fixes</title>
<updated>2015-06-23T02:44:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-23T02:44:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0805e83e59a5dd245176f3ced93cf5f637496bc8'/>
<id>urn:sha1:0805e83e59a5dd245176f3ced93cf5f637496bc8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2144 from Krzycho666/UndoRedo_fix</title>
<updated>2015-06-23T02:42:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-23T02:42:13Z</published>
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<id>urn:sha1:29e644c20ad9eb19b702e839d19be4359086159f</id>
<content type='text'>
added GDscript bidings for UndoRedo class</content>
</entry>
<entry>
<title>added some missing biddings</title>
<updated>2015-06-22T12:42:52Z</updated>
<author>
<name>krzycho</name>
</author>
<published>2015-06-22T12:42:52Z</published>
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<id>urn:sha1:fafcc52d1cdf13a57fad613944109169b3be5594</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Multiple scene editing *POTENTIALLY UNSTABLE*</title>
<updated>2015-06-22T03:04:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-22T03:03:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9bbb97acccc08ae03fde41e4cc6d2dc6722021a'/>
<id>urn:sha1:e9bbb97acccc08ae03fde41e4cc6d2dc6722021a</id>
<content type='text'>
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
</content>
</entry>
<entry>
<title>- added GDscript bidings for UndoRedo class mechanizm</title>
<updated>2015-06-21T20:23:09Z</updated>
<author>
<name>krzycho</name>
</author>
<published>2015-06-21T19:55:47Z</published>
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<id>urn:sha1:d65455185a2e72bbbf5aaa8943643a49cd811fce</id>
<content type='text'>
- registered UndoRedo
</content>
</entry>
<entry>
<title>-shadergraph now saved when on external file and modified,  fixes #1832</title>
<updated>2015-05-12T00:36:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-12T00:36:29Z</published>
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<id>urn:sha1:bcb184766fd0cbd5d98ee84e8bd51c252dda01f0</id>
<content type='text'>
</content>
</entry>
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