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<title>godot.git/core/translation.cpp, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/translation.cpp?h=fix%2Fuse-bin-name</id>
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<updated>2017-10-05T18:34:34Z</updated>
<entry>
<title>Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844</title>
<updated>2017-10-05T18:34:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-10-05T18:34:34Z</published>
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</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
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<entry>
<title>Merge pull request #9987 from Rubonnek/move-members-to-initilization-list</title>
<updated>2017-08-11T08:31:04Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-11T08:31:04Z</published>
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<id>urn:sha1:306c0471f7e1450340823dbd4a72b183d486c512</id>
<content type='text'>
Moved member variables from constructor to initialization list</content>
</entry>
<entry>
<title>Removes type information from method binds</title>
<updated>2017-08-10T05:17:50Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-08-09T11:19:41Z</published>
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<id>urn:sha1:2f290038d63b55e6ce40296602f36bc98ab26015</id>
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</content>
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<entry>
<title>Moved member variables from constructor to initialization list</title>
<updated>2017-08-09T01:43:19Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-07-30T23:07:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6d112a68b685cde609d0d90b2c57f2db6a7b9df6'/>
<id>urn:sha1:6d112a68b685cde609d0d90b2c57f2db6a7b9df6</id>
<content type='text'>
</content>
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<entry>
<title>Style: Apply clang-format on all files</title>
<updated>2017-07-30T20:53:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-07-30T20:53:40Z</published>
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<id>urn:sha1:76005a8e75d4e63ad0477e11dbc8cc1c86666875</id>
<content type='text'>
Thus fixing some invalid changes that had still made it to the master branch.
</content>
</entry>
<entry>
<title>-Renamed GlobalConfig to ProjectSettings, makes more sense.</title>
<updated>2017-07-19T20:06:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-19T20:00:46Z</published>
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<id>urn:sha1:25678b1876816b9ccb14b2c92aef62f3b009f88f</id>
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-Added system for feature overrides, it's pretty cool :)
</content>
</entry>
<entry>
<title>Reworked translation system</title>
<updated>2017-06-28T20:01:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-06-28T20:00:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=db3b05d2893dcaddeb3bcb10b845ff150eb50895'/>
<id>urn:sha1:db3b05d2893dcaddeb3bcb10b845ff150eb50895</id>
<content type='text'>
-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
</content>
</entry>
<entry>
<title>Fix wrong fallback for locale</title>
<updated>2017-04-25T19:48:03Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-04-25T19:48:03Z</published>
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<id>urn:sha1:ec1c7ce6c360006a887e5ff654fc553c10ea27f2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
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