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<title>godot.git/core/translation.cpp, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/translation.cpp?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/translation.cpp?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Added "Scots" locale name, fixing #7630</title>
<updated>2017-02-08T15:18:59Z</updated>
<author>
<name>Nuno Donato</name>
</author>
<published>2017-02-08T14:54:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7496b2f862986d7b6fd035d5c4cc63b8dd47a5a9'/>
<id>urn:sha1:7496b2f862986d7b6fd035d5c4cc63b8dd47a5a9</id>
<content type='text'>
(cherry picked from commit 6b5c595e400893cb8dba51ede8f60c70f8512687)
</content>
</entry>
<entry>
<title>i18n: Add support for Scots (sco) language</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-08T15:48:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=349e62835bfc7f34e1310e1835568132670946c7'/>
<id>urn:sha1:349e62835bfc7f34e1310e1835568132670946c7</id>
<content type='text'>
Fixes #6931.

(cherry picked from commit ede36aca8d65e39b78520d45d3b3c29a99d4e17e)
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Fix locale for macOS-style locales</title>
<updated>2016-10-30T23:04:39Z</updated>
<author>
<name>Damon</name>
</author>
<published>2016-10-27T12:29:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e3be51f87c4692f397196210abdcdf4d26c62a60'/>
<id>urn:sha1:e3be51f87c4692f397196210abdcdf4d26c62a60</id>
<content type='text'>
(cherry picked from commit 1e7f078ce9832a1b53be587d1d4cfbd14b760623)
</content>
</entry>
<entry>
<title>Change set_locale to fallback to the global language (#6910)</title>
<updated>2016-10-30T23:04:26Z</updated>
<author>
<name>Damon Myers</name>
</author>
<published>2016-10-27T08:36:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=68b6b50d28d2321769e0b9e5b3a72e18948580e0'/>
<id>urn:sha1:68b6b50d28d2321769e0b9e5b3a72e18948580e0</id>
<content type='text'>
(cherry picked from commit 470ead74dbc3d6ea7133ab90c0d09ed637e7a5f5)
</content>
</entry>
<entry>
<title>i18n: Update list of supported locales based off glibc</title>
<updated>2016-09-18T21:02:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-09-01T21:42:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=de5f49aac5fbcd4fdb6e8a95604e02d6f2bab32c'/>
<id>urn:sha1:de5f49aac5fbcd4fdb6e8a95604e02d6f2bab32c</id>
<content type='text'>
Fixes #5733, fixes #6214.

(cherry picked from commit 54e97e5ee69f311b165effc5f84b2387017d40df)
</content>
</entry>
<entry>
<title>i18n: Add missing locale identifiers for Bengali and Urdu</title>
<updated>2016-07-16T11:17:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-16T11:17:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f07d4f556a875155625503b7217e5955c2a1d5c2'/>
<id>urn:sha1:f07d4f556a875155625503b7217e5955c2a1d5c2</id>
<content type='text'>
Fixes errors showing up since the addition of those WIP translations.
</content>
</entry>
<entry>
<title>Added translation support to Godot</title>
<updated>2016-05-27T22:58:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-27T22:58:28Z</published>
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<id>urn:sha1:bccdc11ddec9dc8690f2686c296eb81f424e56f9</id>
<content type='text'>
included is a French translation!
</content>
</entry>
</feed>
