<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/core/string_builder.h, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/string_builder.h?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/string_builder.h?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-01T17:52:32Z</updated>
<entry>
<title>added StringBuilder class</title>
<updated>2017-09-01T17:52:32Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-09-01T13:43:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=95a0886f93cfb6fab6cfb8fc904527bc0b6d4599'/>
<id>urn:sha1:95a0886f93cfb6fab6cfb8fc904527bc0b6d4599</id>
<content type='text'>
When doing large string concatenations the default push_back on the
String class can slow down things quite a bit. This is because it
has to constantly reallocate the memory and copy the contents. This
StringBuilder class delays the concatenation until the size of the
resulting string is known.
</content>
</entry>
</feed>
