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<title>godot.git/core/script_language.h, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/script_language.h?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/script_language.h?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059.</title>
<updated>2016-06-27T16:17:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-27T16:17:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=efdcf205d2b428580ee9b4a50572649bc06b4276'/>
<id>urn:sha1:efdcf205d2b428580ee9b4a50572649bc06b4276</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fix crashes with thread_exit()</title>
<updated>2016-06-26T13:54:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-26T13:53:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3813160ea015b6e7532455aefd183a274e56fcef'/>
<id>urn:sha1:3813160ea015b6e7532455aefd183a274e56fcef</id>
<content type='text'>
-Added draft of C script API (still disabled and unused)
</content>
</entry>
<entry>
<title>Added function to notify ScriptLanguage when a thread is created/freed, allows scripts to allocate a stack there via TLS</title>
<updated>2016-06-25T13:41:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-25T13:40:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8dac3bf3b10406d05c4d520e81082e490e3b76ff'/>
<id>urn:sha1:8dac3bf3b10406d05c4d520e81082e490e3b76ff</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed error using the same atlas rect for all images, closes #4139</title>
<updated>2016-06-21T23:51:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-21T23:51:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3edf66477a49696ae82074b4675aff818dda68fe'/>
<id>urn:sha1:3edf66477a49696ae82074b4675aff818dda68fe</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Better support in ScriptLanguage for GC based scripts</title>
<updated>2016-06-21T22:36:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-21T22:34:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d57b09e47bb229b164ac34a408207882635b541b'/>
<id>urn:sha1:d57b09e47bb229b164ac34a408207882635b541b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756</title>
<updated>2016-06-13T13:58:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-13T13:58:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=45443a165147859f83df37223572cdd40df476b4'/>
<id>urn:sha1:45443a165147859f83df37223572cdd40df476b4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Ability to reload (and soft reload) tool scripts. Please test!</title>
<updated>2016-06-08T23:00:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-08T23:00:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8f30662d93a46eb4b1ece6d45be28760d5ad58c'/>
<id>urn:sha1:f8f30662d93a46eb4b1ece6d45be28760d5ad58c</id>
<content type='text'>
</content>
</entry>
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