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<title>godot.git/core/script_language.h, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/script_language.h?h=1.1-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/script_language.h?h=1.1-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-04-18T17:38:54Z</updated>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>New Code Completion</title>
<updated>2014-12-17T01:31:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-17T01:31:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bcf27feb980aec593c7cb771984e46113cfad757'/>
<id>urn:sha1:bcf27feb980aec593c7cb771984e46113cfad757</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-

-Massive improvement to code completion
-Argument hinting for functions

If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.

 Please enter the commit message for your changes. Lines starting
</content>
</entry>
<entry>
<title>UDP Fixes</title>
<updated>2014-11-13T03:53:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-13T03:53:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=abbea4d945bbb1114570c3b6c7f649e01ca8ebb8'/>
<id>urn:sha1:abbea4d945bbb1114570c3b6c7f649e01ca8ebb8</id>
<content type='text'>
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
</content>
</entry>
<entry>
<title>-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)</title>
<updated>2014-09-22T03:50:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-22T03:50:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=048fdc8aeabbd80ba9cc8914ec7f7baa00ad0c3d'/>
<id>urn:sha1:048fdc8aeabbd80ba9cc8914ec7f7baa00ad0c3d</id>
<content type='text'>
-WorldEnvironment cleanup issues fixed (#563)
-Text Editor improvement to shift-mouse selection (#648)
-(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652)
-Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense
-Added add_collision_exception() API in PhysicsBody (more accessible)
-ability to select and copy in the output messages panel
</content>
</entry>
<entry>
<title>Fixed failed to connect to remote debugger with -rdebug will crash engine</title>
<updated>2014-07-15T03:23:52Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-07-15T03:22:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cb127b86f47dd732ffedc782038fec69930687d0'/>
<id>urn:sha1:cb127b86f47dd732ffedc782038fec69930687d0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Light Baker!</title>
<updated>2014-06-11T13:41:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-06-11T13:41:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b8696d3dd92e2ed6f310ad0f0bf3c2182c9c6ae'/>
<id>urn:sha1:9b8696d3dd92e2ed6f310ad0f0bf3c2182c9c6ae</id>
<content type='text'>
-=-=-=-=-=-=

-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
</content>
</entry>
<entry>
<title>Making Godot Easier to Use..</title>
<updated>2014-05-24T04:35:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-24T04:35:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1cad087969efefa401a11051343cd0689f660770'/>
<id>urn:sha1:1cad087969efefa401a11051343cd0689f660770</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
</content>
</entry>
<entry>
<title>-added kinematic body</title>
<updated>2014-02-22T23:28:19Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-22T23:28:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ca29bfaa7a23d06374c2456e0360c911bd9aa3e'/>
<id>urn:sha1:7ca29bfaa7a23d06374c2456e0360c911bd9aa3e</id>
<content type='text'>
-added kinematic body demos
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
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