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<title>godot.git/core/script_language.cpp, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/script_language.cpp?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/script_language.cpp?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-08T13:03:53Z</updated>
<entry>
<title>Fix unused variable warnings</title>
<updated>2017-09-08T13:03:53Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-02T20:32:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b2a38854fdde296fd2d7da139a29b23a18ab494d'/>
<id>urn:sha1:b2a38854fdde296fd2d7da139a29b23a18ab494d</id>
<content type='text'>
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Has_method is already provided by Object</title>
<updated>2017-09-01T07:04:08Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-01T07:04:08Z</published>
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<id>urn:sha1:2ea5d33358352a774b7b11d9d94ed96d66c391d4</id>
<content type='text'>
c812c17633 introduces some extra gdscript bindings for signal discovery
and adds a binding for has_method() to Script objects. This method is
already provided by the ancestor Object.

This fixes the startup message:
ERROR: bind_methodfi: Class Script already has a method has_method
   At: core/class_db.cpp:1178.
</content>
</entry>
<entry>
<title>Made some methods to check method/signal availability in GDScript, closes #9800</title>
<updated>2017-08-29T17:33:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-29T17:33:27Z</published>
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<id>urn:sha1:c812c176330bfc53a780c0a7c8a9091ddb90f352</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Moved member variables from constructor to initialization list</title>
<updated>2017-08-09T01:43:19Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-07-30T23:07:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6d112a68b685cde609d0d90b2c57f2db6a7b9df6'/>
<id>urn:sha1:6d112a68b685cde609d0d90b2c57f2db6a7b9df6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>keep default exported script values unless overriden, closes #8127</title>
<updated>2017-08-06T12:33:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-06T12:32:52Z</published>
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<id>urn:sha1:475e8b28b28962a24b783597f9a3cabf4a370dee</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Script languges are uninitialized properly now.</title>
<updated>2017-07-22T19:11:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-22T19:11:04Z</published>
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<id>urn:sha1:0ad1a8f3d00f1927765f7ad687a470f96373729a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added a simpler/faster way to bind script languages instance wrappers to Godot</title>
<updated>2017-07-16T15:40:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-16T15:39:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4366b7c8b0bf452236cdfd034d3a0e5d851576b9'/>
<id>urn:sha1:4366b7c8b0bf452236cdfd034d3a0e5d851576b9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
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<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>A Whole New World (clang-format edition)</title>
<updated>2017-03-05T15:44:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T15:44:50Z</published>
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<id>urn:sha1:5dbf1809c6e3e905b94b8764e99491e608122261</id>
<content type='text'>
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
</content>
</entry>
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