<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/core/script_debugger_remote.cpp, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/script_debugger_remote.cpp?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/script_debugger_remote.cpp?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-30T14:19:07Z</updated>
<entry>
<title>Renamed fixed_process to physics_process</title>
<updated>2017-09-30T14:19:07Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-09-30T14:19:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4537977d6dd2a76580d9ab611a18634efab55c74'/>
<id>urn:sha1:4537977d6dd2a76580d9ab611a18634efab55c74</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix unused variable warnings</title>
<updated>2017-09-08T13:03:53Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-02T20:32:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b2a38854fdde296fd2d7da139a29b23a18ab494d'/>
<id>urn:sha1:b2a38854fdde296fd2d7da139a29b23a18ab494d</id>
<content type='text'>
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459</title>
<updated>2017-08-21T02:42:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-21T02:42:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=533014b88c964044441dc04dce6e757b0776de97'/>
<id>urn:sha1:533014b88c964044441dc04dce6e757b0776de97</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Properly check limits to objects sent (regarding to size), fixes #9034</title>
<updated>2017-08-18T13:59:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-18T13:59:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dc62389739bcc9ece889230cdd07cc6a2cb04a2d'/>
<id>urn:sha1:dc62389739bcc9ece889230cdd07cc6a2cb04a2d</id>
<content type='text'>
-Changed the way objects are marshalled and sent to the debugger
-Editing debugged objects happens in the remote inspector now
</content>
</entry>
<entry>
<title>Synchronize parameter names in definition and declaration</title>
<updated>2017-08-16T15:22:23Z</updated>
<author>
<name>TwistedTwigleg</name>
</author>
<published>2017-08-11T19:10:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00f6c859282bb4dab3f6b4f6c20c44222221ebe9'/>
<id>urn:sha1:00f6c859282bb4dab3f6b4f6c20c44222221ebe9</id>
<content type='text'>
Fixes #10244.
</content>
</entry>
<entry>
<title>Moved member variables from constructor to initialization list</title>
<updated>2017-08-09T01:43:19Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-07-30T23:07:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6d112a68b685cde609d0d90b2c57f2db6a7b9df6'/>
<id>urn:sha1:6d112a68b685cde609d0d90b2c57f2db6a7b9df6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Set some reasonable limits for sending information to the debugger, closes #5848</title>
<updated>2017-08-08T23:55:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-08T23:55:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=90a595ac4273dbf79809c810421f1f439c78e452'/>
<id>urn:sha1:90a595ac4273dbf79809c810421f1f439c78e452</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Makes all Godot API's methods Lower Case</title>
<updated>2017-08-07T11:24:35Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-08-07T10:17:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2'/>
<id>urn:sha1:5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Style: Apply clang-format on all files</title>
<updated>2017-07-30T20:53:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-07-30T20:53:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=76005a8e75d4e63ad0477e11dbc8cc1c86666875'/>
<id>urn:sha1:76005a8e75d4e63ad0477e11dbc8cc1c86666875</id>
<content type='text'>
Thus fixing some invalid changes that had still made it to the master branch.
</content>
</entry>
</feed>
