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<title>godot.git/core/script_debugger_remote.cpp, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/script_debugger_remote.cpp?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/script_debugger_remote.cpp?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Improve debug focus behavior</title>
<updated>2016-10-09T15:29:59Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-09-14T02:02:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=12d4d6566892a377e5e6ddd171ecf69a2ccf129d'/>
<id>urn:sha1:12d4d6566892a377e5e6ddd171ecf69a2ccf129d</id>
<content type='text'>
Fix focusing debugged game on Windows
Add re-focusing editor on continue

(cherry picked from commit 66dac878ac9fc278044281b7f67fbed668e4523d)
</content>
</entry>
<entry>
<title>Show object string cast instead of object id in debugger</title>
<updated>2016-09-18T21:06:51Z</updated>
<author>
<name>supaiku</name>
</author>
<published>2016-09-05T22:39:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3f30a22cb08a615928d34afcc085c87119b2db68'/>
<id>urn:sha1:3f30a22cb08a615928d34afcc085c87119b2db68</id>
<content type='text'>
(cherry picked from commit 0108e7c33acd0b053503bc7deee2cd58637d71ec)
</content>
</entry>
<entry>
<title>Ability to reload scripts on running game</title>
<updated>2016-06-01T23:31:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-01T23:22:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9e745b920fec25f1088ae0377a8d87a87136a5f7'/>
<id>urn:sha1:9e745b920fec25f1088ae0377a8d87a87136a5f7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Real-Time Remote Inspector support</title>
<updated>2016-05-22T22:29:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-22T22:28:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b2a4908e9cc802a838a67f92dd66a17d3894c619'/>
<id>urn:sha1:b2a4908e9cc802a838a67f92dd66a17d3894c619</id>
<content type='text'>
</content>
</entry>
<entry>
<title>First version of Profiler</title>
<updated>2016-05-22T00:18:16Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-22T00:18:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a75f8963380a1f6ae8501f21a1d3f3bef8a89d91'/>
<id>urn:sha1:a75f8963380a1f6ae8501f21a1d3f3bef8a89d91</id>
<content type='text'>
It is now possible to profile GDScript as well as some parts of Godot
internals.
</content>
</entry>
<entry>
<title>-Restore mouse on X11 when debugger break happens, closes #2232</title>
<updated>2016-01-02T15:58:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T15:58:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=757b8c4206a9853313ea46f738d1bfad501a6821'/>
<id>urn:sha1:757b8c4206a9853313ea46f738d1bfad501a6821</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
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