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<title>godot.git/core/script_debugger_remote.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-02T15:58:59Z</updated>
<entry>
<title>-Restore mouse on X11 when debugger break happens, closes #2232</title>
<updated>2016-01-02T15:58:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T15:58:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=757b8c4206a9853313ea46f738d1bfad501a6821'/>
<id>urn:sha1:757b8c4206a9853313ea46f738d1bfad501a6821</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Ability to debug video memory usage</title>
<updated>2015-10-21T12:50:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-21T12:50:44Z</published>
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<id>urn:sha1:b59c86f6f953ce6957bccbcc1ec6f3ce4c55572d</id>
<content type='text'>
-Small fix to xml saver (swapping &gt; and &lt;)
</content>
</entry>
<entry>
<title>-Merged the file server with the live editing and remote debug</title>
<updated>2015-08-06T05:37:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-06T05:37:40Z</published>
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<id>urn:sha1:9d185ccc30ad5fe7eb716390ca2e7f5c06574ce0</id>
<content type='text'>
-It is now really easy to deploy an android build with debug, and debug it
</content>
</entry>
<entry>
<title>more debugger fixes</title>
<updated>2015-08-04T23:17:39Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-04T23:17:13Z</published>
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<id>urn:sha1:8280bb0de0737f9149face902db21192a0d98ca8</id>
<content type='text'>
-setting/clearing breakpoints during run-time now works
-multi-line strings resulted in wrong line numbers in bytecode, fixed
</content>
</entry>
<entry>
<title>error debugger</title>
<updated>2015-08-04T12:47:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-04T12:47:32Z</published>
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<id>urn:sha1:d1da2c29955c851d74037a5196168a0a90507f9a</id>
<content type='text'>
shows the list of errors that happened during running the game, traces
can be analyzed
</content>
</entry>
<entry>
<title>live debug fixes</title>
<updated>2015-08-02T23:28:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-02T23:28:10Z</published>
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<id>urn:sha1:cbee679bd78c1b3317db1ea4e349f278576304a1</id>
<content type='text'>
removing node in live debugging fixed
</content>
</entry>
<entry>
<title>Live edit WORK IN PROGRESS</title>
<updated>2015-08-02T15:30:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-02T15:29:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=59961c99144523d7cc2881a4abe6d0a319a975df'/>
<id>urn:sha1:59961c99144523d7cc2881a4abe6d0a319a975df</id>
<content type='text'>
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixed export templates not loading/exporting on Windows</title>
<updated>2014-02-13T21:03:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-13T21:03:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=58cda02a389759d18176216c06f375d364cefef1'/>
<id>urn:sha1:58cda02a389759d18176216c06f375d364cefef1</id>
<content type='text'>
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
</content>
</entry>
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