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<title>godot.git/core/path_db.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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<id>https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable</id>
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<updated>2016-04-02T20:03:48Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
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<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<entry>
<title>Large improvements on scene packing and management</title>
<updated>2015-10-10T12:09:09Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-10-10T12:09:09Z</published>
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-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
</content>
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<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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