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<title>godot.git/core/os, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/os?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/os?h=master'/>
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<updated>2017-10-11T21:01:33Z</updated>
<entry>
<title>Merge pull request #12039 from Hinsbart/expose_joy_connection</title>
<updated>2017-10-11T21:01:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-11T21:01:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=20a32d6a2effd71a6093305622dbb4f4b82a2cf9'/>
<id>urn:sha1:20a32d6a2effd71a6093305622dbb4f4b82a2cf9</id>
<content type='text'>
Input: expose joy_connection_changed()

[ci skip]</content>
</entry>
<entry>
<title>Input: expose joy_connection_changed()</title>
<updated>2017-10-11T16:55:57Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-10-11T16:45:44Z</published>
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<id>urn:sha1:8f1ed9aaeed497a861cdc9e369f357021288b81e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11810 from marcelofg55/osx_export_improv</title>
<updated>2017-10-09T10:20:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-09T10:20:39Z</published>
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<id>urn:sha1:e8b9cca6147e2ea1aa0f9091460755c1e5ede3d7</id>
<content type='text'>
OS X export code improvements</content>
</entry>
<entry>
<title>Make sure to obey hidpi to off by default, as present in project settings. Set it to on by default for editor.</title>
<updated>2017-10-05T19:41:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-10-05T19:41:42Z</published>
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<id>urn:sha1:d938de67fff288bf7f0a92fd51a2e890a1b5f245</id>
<content type='text'>
Many integrated GPUs can't really get enough performance to play games at hidpi, so this should be enabled manually.
</content>
</entry>
<entry>
<title>Merge pull request #11823 from endragor/virtual-keyboard-height</title>
<updated>2017-10-04T16:16:28Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-10-04T16:16:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5b9b158354c9b3eaa5bcebd726347dd9db704096'/>
<id>urn:sha1:5b9b158354c9b3eaa5bcebd726347dd9db704096</id>
<content type='text'>
Allow to obtain virtual keyboard height</content>
</entry>
<entry>
<title>Allow to obtain virtual keyboard height</title>
<updated>2017-10-04T10:21:05Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-10-04T08:39:31Z</published>
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<id>urn:sha1:275e537058ed870c4d37002f2110b7866d2ed1ae</id>
<content type='text'>
On mobile platforms virtual keyboards take up significant amount of
screen space and UI containing a text box may need to be adjusted
after the keyboard appears to keep the text box visible to user. This
commit adds a way to obtain virtual keyabord height so that controls
are aware of how much they need to move.
</content>
</entry>
<entry>
<title>fixed the OS.has_feature() API, and added support for 32 and 64.</title>
<updated>2017-10-03T20:36:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-10-02T19:38:39Z</published>
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<id>urn:sha1:3cadecf17be08198f8a28e0674bfde30c8fc824f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>OS::execute can now read from stderr too when executing with a pipe</title>
<updated>2017-10-03T18:09:04Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-10-03T18:09:04Z</published>
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<id>urn:sha1:4b695c3bdf562d55fb617a6c48eb5c1701b81325</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11782 from eska014/persistent-userfs-test</title>
<updated>2017-10-03T10:24:11Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-10-03T10:24:11Z</published>
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<id>urn:sha1:2bece6bbd35c53390b2d3eedcf9b6d9949db518d</id>
<content type='text'>
Add OS::is_userfs_persistent, allow starting HTML5 platform in private mode</content>
</entry>
<entry>
<title>Merge pull request #11568 from endragor/loggers</title>
<updated>2017-10-02T21:51:26Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-10-02T21:51:26Z</published>
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<id>urn:sha1:132ba0ed9799db9ed1449fa2f2fc597d4b91612d</id>
<content type='text'>
Extract logging logic</content>
</entry>
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