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<title>godot.git/core/os/os.h, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/os/os.h?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/os/os.h?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-24T19:52:33Z</updated>
<entry>
<title>Change default window size for desktop</title>
<updated>2016-01-24T19:52:33Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-24T16:42:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f4a39692b9a5e3792f8469d02d0ea61a91a98f2f'/>
<id>urn:sha1:f4a39692b9a5e3792f8469d02d0ea61a91a98f2f</id>
<content type='text'>
Fix #3149
</content>
</entry>
<entry>
<title>Add ability to set "keep screen on" for android</title>
<updated>2016-01-16T11:57:34Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2015-11-27T14:40:04Z</published>
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<id>urn:sha1:fb2bf78591672362adbb62ea15e7be4ac34a7dee</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #3272 from Hinsbart/joy-binding</title>
<updated>2016-01-12T06:59:19Z</updated>
<author>
<name>punto-</name>
</author>
<published>2016-01-12T06:59:19Z</published>
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<id>urn:sha1:7393e404521350cbb3e69ce87a19ee602ec2a7a4</id>
<content type='text'>
Add some joystick functions to input. Enables manipulation of mapping…</content>
</entry>
<entry>
<title>-Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision.</title>
<updated>2016-01-10T21:24:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T21:24:55Z</published>
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<id>urn:sha1:a120c66f98586138fc61fa6f243cb071d60111bc</id>
<content type='text'>
-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
</content>
</entry>
<entry>
<title>Add some joystick functions to input. Enables manipulation of mappings at runtime</title>
<updated>2016-01-07T23:40:41Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-07T23:40:41Z</published>
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<id>urn:sha1:c632c13c66db715b816390f0734f2b1839a7ff3e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-added windowed mode with -w, fixes #3020</title>
<updated>2015-12-12T15:06:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-12T15:06:53Z</published>
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<id>urn:sha1:cc7880fba55e945b8a37fa8aca5a7faa065d3f6c</id>
<content type='text'>
-changed default windowed resolution to 1280x720
</content>
</entry>
<entry>
<title>Make the setting unix-only.</title>
<updated>2015-11-30T01:35:59Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-11-30T01:35:59Z</published>
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<id>urn:sha1:e1d02e4831fdec372771956aa2ac70954ab3fe7b</id>
<content type='text'>
For this, put the detection into the OS class and its subclass.
</content>
</entry>
<entry>
<title>-A little More control about pixel snapping in 2D</title>
<updated>2015-10-13T18:53:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-13T18:53:34Z</published>
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<id>urn:sha1:79e5ced7e668fa53567ac6aaf5a26393cea6c9a2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>new editor settings customization of where to run the game from the editor</title>
<updated>2015-08-31T02:36:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-31T02:36:46Z</published>
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<id>urn:sha1:cf57a654d7d09fe169455ffc2049cd4bfec660f3</id>
<content type='text'>
</content>
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