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<title>godot.git/core/os/os.cpp, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/os/os.cpp?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/os/os.cpp?h=2.0-stable'/>
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<updated>2016-02-19T05:05:49Z</updated>
<entry>
<title>Reject any native video player calls on iOS that point to files within .pck archives.</title>
<updated>2016-02-19T05:05:49Z</updated>
<author>
<name>Aren Villanueva</name>
</author>
<published>2016-02-19T04:09:06Z</published>
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<id>urn:sha1:7b25641813b950e1e81a84e7b0392dcbddfb1011</id>
<content type='text'>
Fix the paths for both res:// and user:// specified video files.
</content>
</entry>
<entry>
<title>x11: use different strings for WM_CLASS depending on context</title>
<updated>2016-01-27T20:53:37Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-27T20:53:37Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Add ability to set "keep screen on" for android</title>
<updated>2016-01-16T11:57:34Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2015-11-27T14:40:04Z</published>
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<id>urn:sha1:fb2bf78591672362adbb62ea15e7be4ac34a7dee</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #3272 from Hinsbart/joy-binding</title>
<updated>2016-01-12T06:59:19Z</updated>
<author>
<name>punto-</name>
</author>
<published>2016-01-12T06:59:19Z</published>
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<id>urn:sha1:7393e404521350cbb3e69ce87a19ee602ec2a7a4</id>
<content type='text'>
Add some joystick functions to input. Enables manipulation of mapping…</content>
</entry>
<entry>
<title>-Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision.</title>
<updated>2016-01-10T21:24:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T21:24:55Z</published>
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<id>urn:sha1:a120c66f98586138fc61fa6f243cb071d60111bc</id>
<content type='text'>
-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
</content>
</entry>
<entry>
<title>Add some joystick functions to input. Enables manipulation of mappings at runtime</title>
<updated>2016-01-07T23:40:41Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-07T23:40:41Z</published>
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<id>urn:sha1:c632c13c66db715b816390f0734f2b1839a7ff3e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Display error type (error, warning, script error) in OS::print_error</title>
<updated>2015-11-10T17:29:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-05T19:13:05Z</published>
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<id>urn:sha1:6334895088947eb318c8df15d0a68db27819a06f</id>
<content type='text'>
Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive.
ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far).
Fixes #1127.
</content>
</entry>
<entry>
<title>-A little More control about pixel snapping in 2D</title>
<updated>2015-10-13T18:53:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-13T18:53:34Z</published>
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<id>urn:sha1:79e5ced7e668fa53567ac6aaf5a26393cea6c9a2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-display/emulate_touchscreen now really emulates a touchscreen</title>
<updated>2015-08-29T20:16:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-29T20:16:11Z</published>
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<id>urn:sha1:b4acd18f3245d0e8c928b1f275847473de8a2270</id>
<content type='text'>
-icons to show node menus
</content>
</entry>
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