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<title>godot.git/core/os/keyboard.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/os/keyboard.cpp?h=2.1.2-stable</id>
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<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT</title>
<updated>2016-02-17T22:01:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-17T21:59:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=130f8fa1936f672ec34fd0270e1d2c0577f95eed'/>
<id>urn:sha1:130f8fa1936f672ec34fd0270e1d2c0577f95eed</id>
<content type='text'>
The former name was incorrect in English, though for us latin lovers it's an understandable mistake.
Second part of and closes #3626.
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-attempt to be friendlier on non english keyboards</title>
<updated>2015-01-05T01:39:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-05T01:39:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1ff0d5c4e57538463081c774dc40a6f8323e6cb9'/>
<id>urn:sha1:1ff0d5c4e57538463081c774dc40a6f8323e6cb9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-WIP to add proper key swapping according to keyboard layout</title>
<updated>2015-01-05T00:16:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-05T00:16:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8c4dd8de3919b789eac1a0f030563008bdcd44f5'/>
<id>urn:sha1:8c4dd8de3919b789eac1a0f030563008bdcd44f5</id>
<content type='text'>
-fix with non working removal of collision exception in 3D physics
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
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</content>
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