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<title>godot.git/core/os/input_event.cpp, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/os/input_event.cpp?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/os/input_event.cpp?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-20T11:11:10Z</updated>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ad14e7a3e6f87ddc450f7e34621eb5200808451'/>
<id>urn:sha1:7ad14e7a3e6f87ddc450f7e34621eb5200808451</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Show proper string with InputEvent.as_text()</title>
<updated>2017-08-24T16:14:36Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-08-24T16:14:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=62bb600b5ce72b46d8cedb3452652f66dcf74697'/>
<id>urn:sha1:62bb600b5ce72b46d8cedb3452652f66dcf74697</id>
<content type='text'>
</content>
</entry>
<entry>
<title>InputEventJoypadMotion: Add missing is_pressed() method.</title>
<updated>2017-08-12T11:04:14Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-08-12T11:03:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5052cb2b9104f57d0ff38d80da50bbeceb926e6f'/>
<id>urn:sha1:5052cb2b9104f57d0ff38d80da50bbeceb926e6f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removes type information from method binds</title>
<updated>2017-08-10T05:17:50Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-08-09T11:19:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2f290038d63b55e6ce40296602f36bc98ab26015'/>
<id>urn:sha1:2f290038d63b55e6ce40296602f36bc98ab26015</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Renamed GlobalConfig to ProjectSettings, makes more sense.</title>
<updated>2017-07-19T20:06:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-19T20:00:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=25678b1876816b9ccb14b2c92aef62f3b009f88f'/>
<id>urn:sha1:25678b1876816b9ccb14b2c92aef62f3b009f88f</id>
<content type='text'>
-Added system for feature overrides, it's pretty cool :)
</content>
</entry>
<entry>
<title>Make the InputEvent device property get saved</title>
<updated>2017-06-24T13:28:19Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2017-06-24T13:28:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=75428960463254e70d470955c8bdd72e38ce361d'/>
<id>urn:sha1:75428960463254e70d470955c8bdd72e38ce361d</id>
<content type='text'>
Fixes #9299
</content>
</entry>
<entry>
<title>Fix shortcuts, make them visible again and work.</title>
<updated>2017-06-22T22:57:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-06-22T22:57:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3f2cd75c6f4c199389ad4d9766b5895be414a5f6'/>
<id>urn:sha1:3f2cd75c6f4c199389ad4d9766b5895be414a5f6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #9002 from Hinsbart/key_action_match</title>
<updated>2017-06-08T05:43:18Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-06-08T05:43:18Z</published>
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<id>urn:sha1:b52466f79353e10a7984c835576a67502631b27e</id>
<content type='text'>
InputEvent: Restore old behaviour for matching key events to actions.</content>
</entry>
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