<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/core/os/input_event.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/os/input_event.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/os/input_event.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Fix comparison bug with InputEvent</title>
<updated>2016-10-30T23:02:04Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-10-22T20:47:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e56961f58b39b3a6e59495d62995717275050361'/>
<id>urn:sha1:e56961f58b39b3a6e59495d62995717275050361</id>
<content type='text'>
(cherry picked from commit b76a0ca40c02a29692ca124dd1d28a3cecc6c3fb)
</content>
</entry>
<entry>
<title>Fix input action pressed state not changing for quick joystick movements.</title>
<updated>2016-10-09T15:16:19Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-09-15T17:30:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e788ffff65ca65b6fd8dd84b3822d74e330d68c7'/>
<id>urn:sha1:e788ffff65ca65b6fd8dd84b3822d74e330d68c7</id>
<content type='text'>
fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.

(cherry picked from commit 84783fe77b5dfa89a1bcf5a7e60a3b3ab7d876bd)
</content>
</entry>
<entry>
<title>InputEvent: Fix event comparisons when type is NONE</title>
<updated>2016-09-18T21:03:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-09-02T18:31:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=48d1e8bd4e5ebcaf55dc465d9392df0e05405464'/>
<id>urn:sha1:48d1e8bd4e5ebcaf55dc465d9392df0e05405464</id>
<content type='text'>
Was a regression from 2e5a4cb5ca33576ea81601f949b2e633ff92213c.
Fixes #6376.

(cherry picked from commit eff6519aafab0750d10978e9b0b6c51e0fac6862)
</content>
</entry>
<entry>
<title>Show last added action on Input Map and implement InputEvent "=="</title>
<updated>2016-09-01T06:45:37Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-08-22T23:14:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=265715f5b20e563832f21ac2e2197961d01e4028'/>
<id>urn:sha1:265715f5b20e563832f21ac2e2197961d01e4028</id>
<content type='text'>
(cherry picked from commit 2e5a4cb5ca33576ea81601f949b2e633ff92213c)
</content>
</entry>
<entry>
<title>Properly deliver localized coordinates when passing gui events through parents, closes #4215</title>
<updated>2016-06-27T13:00:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-27T12:59:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=47d6cc08bbd745d63829e02ae408c4ce09ce1299'/>
<id>urn:sha1:47d6cc08bbd745d63829e02ae408c4ce09ce1299</id>
<content type='text'>
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a4f2479146aa33e235ed57cde311efda68d3c8f'/>
<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: use correct identifier for InputEventJoystick{Motion, Button}</title>
<updated>2016-02-10T22:37:25Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-02-10T21:58:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6de2b9d8649d81180d7da733237370afd08657fa'/>
<id>urn:sha1:6de2b9d8649d81180d7da733237370afd08657fa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>proper joy axis support as actions, can be configured and inquired, fixes #2317</title>
<updated>2016-01-02T12:37:16Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T12:37:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=432e2e77692e0c718b35ffddc0602a4193e13239'/>
<id>urn:sha1:432e2e77692e0c718b35ffddc0602a4193e13239</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
</feed>
