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<title>godot.git/core/os/input.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/os/input.cpp?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/os/input.cpp?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-07T23:40:41Z</updated>
<entry>
<title>Add some joystick functions to input. Enables manipulation of mappings at runtime</title>
<updated>2016-01-07T23:40:41Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-07T23:40:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c632c13c66db715b816390f0734f2b1839a7ff3e'/>
<id>urn:sha1:c632c13c66db715b816390f0734f2b1839a7ff3e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing argument names in GDScript bindings</title>
<updated>2015-12-28T01:13:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T01:13:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4993b74fc715d294ca0a77b335db3782d4bdcd6'/>
<id>urn:sha1:d4993b74fc715d294ca0a77b335db3782d4bdcd6</id>
<content type='text'>
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
</content>
</entry>
<entry>
<title>Added ability to set custom mouse cursors. Not hardware accelerated yet.</title>
<updated>2015-09-24T21:06:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-24T21:06:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=82a3304458738b410a5aff8994ce587413aeb464'/>
<id>urn:sha1:82a3304458738b410a5aff8994ce587413aeb464</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-display/emulate_touchscreen now really emulates a touchscreen</title>
<updated>2015-08-29T20:16:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-29T20:16:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b4acd18f3245d0e8c928b1f275847473de8a2270'/>
<id>urn:sha1:b4acd18f3245d0e8c928b1f275847473de8a2270</id>
<content type='text'>
-icons to show node menus
</content>
</entry>
<entry>
<title>-Fixed android export options (screen sizes, orientation should work)</title>
<updated>2015-05-02T00:13:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-02T00:13:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1e422941c88105852cc376569b7aa92e7784f4cd'/>
<id>urn:sha1:1e422941c88105852cc376569b7aa92e7784f4cd</id>
<content type='text'>
-added functions to get mouse position in CanvasItem
</content>
</entry>
<entry>
<title>-removed get_mouse_pos from Input, as it only caused problems</title>
<updated>2015-05-01T15:19:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T15:19:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ee8f8add4ed4d95faba9201141429f45d9cff4dd'/>
<id>urn:sha1:ee8f8add4ed4d95faba9201141429f45d9cff4dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add InputEvent::ACTION get/set support for variant</title>
<updated>2015-01-20T12:01:02Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2015-01-20T12:01:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=317c496f5c1aa25af4144ea04cef4ba6fe420830'/>
<id>urn:sha1:317c496f5c1aa25af4144ea04cef4ba6fe420830</id>
<content type='text'>
Add action_press/action_release method bind
</content>
</entry>
<entry>
<title>-added new code completion guess locations, closes #1032</title>
<updated>2015-01-03T16:03:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T16:03:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6b5b95bb4e269a1bd740707e27eae09983b84268'/>
<id>urn:sha1:6b5b95bb4e269a1bd740707e27eae09983b84268</id>
<content type='text'>
-moved commandline fix to mingw-only, should fix #1064
</content>
</entry>
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