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<title>godot.git/core/os/input.cpp, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/os/input.cpp?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/os/input.cpp?h=1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-05-02T00:13:20Z</updated>
<entry>
<title>-Fixed android export options (screen sizes, orientation should work)</title>
<updated>2015-05-02T00:13:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-02T00:13:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1e422941c88105852cc376569b7aa92e7784f4cd'/>
<id>urn:sha1:1e422941c88105852cc376569b7aa92e7784f4cd</id>
<content type='text'>
-added functions to get mouse position in CanvasItem
</content>
</entry>
<entry>
<title>-removed get_mouse_pos from Input, as it only caused problems</title>
<updated>2015-05-01T15:19:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T15:19:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ee8f8add4ed4d95faba9201141429f45d9cff4dd'/>
<id>urn:sha1:ee8f8add4ed4d95faba9201141429f45d9cff4dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add InputEvent::ACTION get/set support for variant</title>
<updated>2015-01-20T12:01:02Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2015-01-20T12:01:02Z</published>
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<id>urn:sha1:317c496f5c1aa25af4144ea04cef4ba6fe420830</id>
<content type='text'>
Add action_press/action_release method bind
</content>
</entry>
<entry>
<title>-added new code completion guess locations, closes #1032</title>
<updated>2015-01-03T16:03:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T16:03:13Z</published>
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<id>urn:sha1:6b5b95bb4e269a1bd740707e27eae09983b84268</id>
<content type='text'>
-moved commandline fix to mingw-only, should fix #1064
</content>
</entry>
<entry>
<title>- more fixes on #672 on windows</title>
<updated>2014-09-20T00:01:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-20T00:01:41Z</published>
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<id>urn:sha1:0a557f3bf50a0ccff444003c5adc8078862e52c7</id>
<content type='text'>
- added #660, but need help on osx, help please I don't have a mac!
- fixed #667 and #668 (eol detection in comments)
- added #670 (hint when using method without () )
</content>
</entry>
<entry>
<title>Small Issues &amp; Maintenance</title>
<updated>2014-08-02T01:10:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-08-02T01:10:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=678948068bbde7f12a9c5f28a467b6cf4d127851'/>
<id>urn:sha1:678948068bbde7f12a9c5f28a467b6cf4d127851</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=

-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
</content>
</entry>
<entry>
<title>Making Godot Easier to Use..</title>
<updated>2014-05-24T04:35:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-24T04:35:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1cad087969efefa401a11051343cd0689f660770'/>
<id>urn:sha1:1cad087969efefa401a11051343cd0689f660770</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
</content>
</entry>
<entry>
<title>Fixing compile error related to missing return value from input.cpp</title>
<updated>2014-03-14T04:01:27Z</updated>
<author>
<name>Samuel Batista</name>
</author>
<published>2014-03-14T04:01:27Z</published>
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<id>urn:sha1:c573adb8293dc53bf2ba17a0342b10f39965fbf5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fix bug in cache for atlas import/export</title>
<updated>2014-03-14T01:57:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-03-14T01:57:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=31ce3c5fd0300aac1e86bced1efc5f9ec94bdb6b'/>
<id>urn:sha1:31ce3c5fd0300aac1e86bced1efc5f9ec94bdb6b</id>
<content type='text'>
-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
</content>
</entry>
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