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<title>godot.git/core/object.h, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/object.h?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/object.h?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.</title>
<updated>2016-06-19T04:43:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-19T04:43:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7c20c386c519185bd7884dd770588a360fec9a11'/>
<id>urn:sha1:7c20c386c519185bd7884dd770588a360fec9a11</id>
<content type='text'>
-Better interpolation of discrete tracks, fixes #4417
</content>
</entry>
<entry>
<title>-added missing .inc files</title>
<updated>2016-06-17T04:13:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-17T04:13:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f0d9245ecf981dada4595da0e525cc95a0caf785'/>
<id>urn:sha1:f0d9245ecf981dada4595da0e525cc95a0caf785</id>
<content type='text'>
-Made it possible to change the editor theme
-Added two options to theme editor plugin to create empty template themes and editor themes
-Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
</content>
</entry>
<entry>
<title>-All variables from script are visible through get_property_list(), not just those with export()</title>
<updated>2016-06-11T21:34:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-11T21:31:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9ddc13a5ccdfdb67950bb198a6e56868f64e8852'/>
<id>urn:sha1:9ddc13a5ccdfdb67950bb198a6e56868f64e8852</id>
<content type='text'>
-Added PROPERTY_USAGE_SCRIPT_VARIABLE to identify what comes from script
-closes #5146
</content>
</entry>
<entry>
<title>Fix indentation issues in last commits</title>
<updated>2016-06-07T05:39:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-07T05:39:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0729c852b4f459b9cb6350f564136e3e8aa6c2cf'/>
<id>urn:sha1:0729c852b4f459b9cb6350f564136e3e8aa6c2cf</id>
<content type='text'>
Ping @reduz.
</content>
</entry>
<entry>
<title>Added function get_signals_connected_to_this_this()</title>
<updated>2016-06-06T22:55:50Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-06T22:55:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=85f4f3927973fa7b106ee274033b1f0180ad4343'/>
<id>urn:sha1:85f4f3927973fa7b106ee274033b1f0180ad4343</id>
<content type='text'>
should help properly implement #5058
</content>
</entry>
<entry>
<title>Created a NodeDock with signals and groups</title>
<updated>2016-06-04T16:19:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-04T16:17:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3ae61f22921520e473a9e95783f0fcc03a5c6a54'/>
<id>urn:sha1:3ae61f22921520e473a9e95783f0fcc03a5c6a54</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added translation support to Godot</title>
<updated>2016-05-27T22:58:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-27T22:58:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bccdc11ddec9dc8690f2686c296eb81f424e56f9'/>
<id>urn:sha1:bccdc11ddec9dc8690f2686c296eb81f424e56f9</id>
<content type='text'>
included is a French translation!
</content>
</entry>
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