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<title>godot.git/core/object.h, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/object.h?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/object.h?h=2.0-stable'/>
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<updated>2016-01-04T12:35:21Z</updated>
<entry>
<title>-make signals throw an error when target method is not found, fixes #2036</title>
<updated>2016-01-04T12:35:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-04T12:35:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3d0bd1a3f38d39c62dd3471d07b7bcb40acfc5e7'/>
<id>urn:sha1:3d0bd1a3f38d39c62dd3471d07b7bcb40acfc5e7</id>
<content type='text'>
-removed 4 arguments limit for emit_signal() from script
-remvoed 4 arguments limit for call_deferred() from script
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Display on animation editor which keys are invalid and which tracks are unresolved</title>
<updated>2015-12-05T17:18:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-05T17:18:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=200b7bb87c3d8d8b2011b08ed4bd7b034ceb452f'/>
<id>urn:sha1:200b7bb87c3d8d8b2011b08ed4bd7b034ceb452f</id>
<content type='text'>
-Added a tool to clean up unresolved tracks and unused keys
</content>
</entry>
<entry>
<title>Edit default values. WARNING!!!</title>
<updated>2015-08-30T00:09:11Z</updated>
<author>
<name>Mariano Javier Suligoy</name>
</author>
<published>2015-08-30T00:09:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ea448cb779c9268f6213a8e741cfc793704ca2fe'/>
<id>urn:sha1:ea448cb779c9268f6213a8e741cfc793704ca2fe</id>
<content type='text'>
Do not merge these changes, default values are not compiled into shaders yet!
</content>
</entry>
<entry>
<title>Several performance improvements, mainly in loading and instancing scenes and resources.</title>
<updated>2015-06-29T03:29:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-29T03:29:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=95047562d743b1c1fdc007432c8a0c145a455c5d'/>
<id>urn:sha1:95047562d743b1c1fdc007432c8a0c145a455c5d</id>
<content type='text'>
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
</content>
</entry>
<entry>
<title>Multiple scene editing *POTENTIALLY UNSTABLE*</title>
<updated>2015-06-22T03:04:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-22T03:03:19Z</published>
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<id>urn:sha1:e9bbb97acccc08ae03fde41e4cc6d2dc6722021a</id>
<content type='text'>
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
</content>
</entry>
<entry>
<title>improved animation editor</title>
<updated>2015-05-25T04:47:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-25T04:46:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f36e7dcb405ead38c33d808f732fd7b4e23d19e5'/>
<id>urn:sha1:f36e7dcb405ead38c33d808f732fd7b4e23d19e5</id>
<content type='text'>
-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy &amp; paste animation resoucres
</content>
</entry>
<entry>
<title>-convert to subscene keeps signal connections, fixes #1863</title>
<updated>2015-05-10T18:45:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-10T18:45:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b692b174b06ebb80d6e5a82309b9c9fc44c797d'/>
<id>urn:sha1:9b692b174b06ebb80d6e5a82309b9c9fc44c797d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Sort xml files, so order is constant</title>
<updated>2015-05-01T01:41:45Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-05-01T00:53:41Z</published>
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<id>urn:sha1:b2b514367824263e2dc1e26b010b0df63fd3700a</id>
<content type='text'>
Makes xml format work better with version control systems.
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
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