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<title>godot.git/core/object.h, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/object.h?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/object.h?h=1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-05-10T18:45:33Z</updated>
<entry>
<title>-convert to subscene keeps signal connections, fixes #1863</title>
<updated>2015-05-10T18:45:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-10T18:45:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b692b174b06ebb80d6e5a82309b9c9fc44c797d'/>
<id>urn:sha1:9b692b174b06ebb80d6e5a82309b9c9fc44c797d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Sort xml files, so order is constant</title>
<updated>2015-05-01T01:41:45Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-05-01T00:53:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b2b514367824263e2dc1e26b010b0df63fd3700a'/>
<id>urn:sha1:b2b514367824263e2dc1e26b010b0df63fd3700a</id>
<content type='text'>
Makes xml format work better with version control systems.
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update object.h</title>
<updated>2015-03-28T17:42:01Z</updated>
<author>
<name>UsernameIsAReservedWord</name>
</author>
<published>2015-03-28T17:42:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9cca88eb9261587875cc944a23811c9f1e62f492'/>
<id>urn:sha1:9cca88eb9261587875cc944a23811c9f1e62f492</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add : bool Object.is_queued_for_deletion()</title>
<updated>2015-03-28T17:34:28Z</updated>
<author>
<name>yg2f</name>
</author>
<published>2015-03-28T17:34:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3c67e22c3d0028df31e060ea28fb9f96b9f65cdf'/>
<id>urn:sha1:3c67e22c3d0028df31e060ea28fb9f96b9f65cdf</id>
<content type='text'>
`object.is_queued_for_deletion()` return true if the object was
`object.queue_free()` or `SceneTree.queue_delete(object)`.
</content>
</entry>
<entry>
<title>merges from okam repo</title>
<updated>2015-03-03T17:39:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-03T17:39:13Z</published>
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<id>urn:sha1:4d2198110b4af7f203eeef95697255569e49bce7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>New Code Completion</title>
<updated>2014-12-17T01:31:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-17T01:31:57Z</published>
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<id>urn:sha1:bcf27feb980aec593c7cb771984e46113cfad757</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-

-Massive improvement to code completion
-Argument hinting for functions

If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.

 Please enter the commit message for your changes. Lines starting
</content>
</entry>
<entry>
<title>Bug Fixes</title>
<updated>2014-11-02T14:31:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-02T14:31:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d85b67be53bac252c0a28b799d56d1b359c4ee99'/>
<id>urn:sha1:d85b67be53bac252c0a28b799d56d1b359c4ee99</id>
<content type='text'>
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
</content>
</entry>
<entry>
<title>3D Physics Rework, Other Stuff</title>
<updated>2014-09-15T14:33:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-15T14:33:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8cab401d08f8e25aa9b2dc710204785858ff3dbb'/>
<id>urn:sha1:8cab401d08f8e25aa9b2dc710204785858ff3dbb</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
   -PinJoint
   -HingeJoint (with motor)
   -SliderJoint
   -ConeTwistJoint
   -Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
    -input_event (mouse or multitouch input over the body)
    -mouse_enter (mouse entered the body area)
    -mouse_exit (mouse exited body area)
   For Area it needs to be activated manually, as it isn't by default (ray goes thru).

Other:

-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
</content>
</entry>
<entry>
<title>-Support for changing fonts</title>
<updated>2014-04-05T15:39:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-05T15:39:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f33134c93ecbadda70e8eefc50563e29b2eb7f2'/>
<id>urn:sha1:9f33134c93ecbadda70e8eefc50563e29b2eb7f2</id>
<content type='text'>
-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
</content>
</entry>
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