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<title>godot.git/core/object.cpp, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/object.cpp?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/object.cpp?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Throw error when trying to emit a non-existing signal.</title>
<updated>2016-10-09T15:22:08Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-09-25T17:21:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5adb75c2e71780d5b53cec06af33aee3dd34d83a'/>
<id>urn:sha1:5adb75c2e71780d5b53cec06af33aee3dd34d83a</id>
<content type='text'>
closes #6017

(cherry picked from commit 276087e92dd707d990565a373ab9f51a3a52ef2d)
</content>
</entry>
<entry>
<title>Remove unused variables (fourth pass) + dead code</title>
<updated>2016-07-08T14:47:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T22:32:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f40f360a2c4ca8e6f2a651dbcca3ae82e2abe7a1'/>
<id>urn:sha1:f40f360a2c4ca8e6f2a651dbcca3ae82e2abe7a1</id>
<content type='text'>
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
</content>
</entry>
<entry>
<title>Object: get_signal_connection_list fixed</title>
<updated>2016-06-21T11:07:50Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-06-21T11:07:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=621b8d132431506b4b686a77a72f240095b6b1c7'/>
<id>urn:sha1:621b8d132431506b4b686a77a72f240095b6b1c7</id>
<content type='text'>
now returns only the connections for the signal argument, as specified
fixes #5329
</content>
</entry>
<entry>
<title>Fix indentation issues in last commits</title>
<updated>2016-06-07T05:39:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-07T05:39:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0729c852b4f459b9cb6350f564136e3e8aa6c2cf'/>
<id>urn:sha1:0729c852b4f459b9cb6350f564136e3e8aa6c2cf</id>
<content type='text'>
Ping @reduz.
</content>
</entry>
<entry>
<title>Added function get_signals_connected_to_this_this()</title>
<updated>2016-06-06T22:55:50Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-06T22:55:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=85f4f3927973fa7b106ee274033b1f0180ad4343'/>
<id>urn:sha1:85f4f3927973fa7b106ee274033b1f0180ad4343</id>
<content type='text'>
should help properly implement #5058
</content>
</entry>
<entry>
<title>Created a NodeDock with signals and groups</title>
<updated>2016-06-04T16:19:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-04T16:17:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3ae61f22921520e473a9e95783f0fcc03a5c6a54'/>
<id>urn:sha1:3ae61f22921520e473a9e95783f0fcc03a5c6a54</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changed import workflow</title>
<updated>2016-05-27T17:19:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-27T17:18:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da'/>
<id>urn:sha1:8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da</id>
<content type='text'>
-Rearrange favorites in fs dock with drag and drop
-Removed import -&gt; sub-scene, moved to scenetree contextual menu
-Removed import -&gt; re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
</content>
</entry>
</feed>
