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<title>godot.git/core/object.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/object.cpp?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/object.cpp?h=2.0.2-stable'/>
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<updated>2016-04-02T20:03:48Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>-make signals throw an error when target method is not found, fixes #2036</title>
<updated>2016-01-04T12:35:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-04T12:35:21Z</published>
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<id>urn:sha1:3d0bd1a3f38d39c62dd3471d07b7bcb40acfc5e7</id>
<content type='text'>
-removed 4 arguments limit for emit_signal() from script
-remvoed 4 arguments limit for call_deferred() from script
</content>
</entry>
<entry>
<title>Merge pull request #3184 from vnen/update-copyright-2016</title>
<updated>2016-01-01T14:03:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-01T14:03:29Z</published>
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<id>urn:sha1:199a29b353748245e9589d3ef38877613eef0ede</id>
<content type='text'>
Update copyright to 2016 in headers</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>introspection of signals and signal connections from GDScript was not working, fixes #2325</title>
<updated>2016-01-01T13:28:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-01T13:27:25Z</published>
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<id>urn:sha1:810f049edfdb0827bc3808da271f767cd860ed34</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing argument names in GDScript bindings</title>
<updated>2015-12-28T01:13:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T01:13:05Z</published>
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<id>urn:sha1:d4993b74fc715d294ca0a77b335db3782d4bdcd6</id>
<content type='text'>
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
</content>
</entry>
<entry>
<title>replaced :var by :Variant in documentation, fixes #2897</title>
<updated>2015-12-14T11:28:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-14T11:28:01Z</published>
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<id>urn:sha1:f2183a5e09cc55a91b550f0d8f45b45a93d82b29</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix error message when using is_connected with a script signal</title>
<updated>2015-12-11T10:53:40Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-12-11T10:53:40Z</published>
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<id>urn:sha1:e4dce93520ce69e68fed68a4886b6f68ac3e98a7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Display on animation editor which keys are invalid and which tracks are unresolved</title>
<updated>2015-12-05T17:18:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-05T17:18:22Z</published>
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<id>urn:sha1:200b7bb87c3d8d8b2011b08ed4bd7b034ceb452f</id>
<content type='text'>
-Added a tool to clean up unresolved tracks and unused keys
</content>
</entry>
<entry>
<title>fixed crash when creating new object with wrong number of arguments</title>
<updated>2015-11-28T16:30:59Z</updated>
<author>
<name>admix</name>
</author>
<published>2015-11-28T15:47:09Z</published>
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</content>
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