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<title>godot.git/core/math, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
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<updated>2017-09-20T12:29:01Z</updated>
<entry>
<title>Merge pull request #11409 from MarufSarker/PR-core-math-is_nan</title>
<updated>2017-09-20T12:29:01Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-20T12:29:01Z</published>
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<id>urn:sha1:e3617cb18771232876b1318639adb7dc9c5f452b</id>
<content type='text'>
Verbose and Platform-specific implementation for is_nan</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
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<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>verbose and platform specific implementation for is_nan</title>
<updated>2017-09-20T02:20:08Z</updated>
<author>
<name>ABU MD. MARUF SARKER</name>
</author>
<published>2017-09-19T04:09:35Z</published>
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<id>urn:sha1:7744bb153f222c0343d587e5cb11cf6f19172634</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed Typo: 'Seperate' to 'Separate'</title>
<updated>2017-09-19T08:51:00Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-09-19T08:51:00Z</published>
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<id>urn:sha1:13b630eb0ca70cb17cadd59285d2d1146fdfb3dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11049 from scayze/astar_get_points</title>
<updated>2017-09-12T12:07:06Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-12T12:07:06Z</published>
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<id>urn:sha1:26017499a582312f981309ac5d9ae7aa5b4cad52</id>
<content type='text'>
Add get_points() method to AStar</content>
</entry>
<entry>
<title>Merge pull request #10908 from hpvb/fix-unused-variables</title>
<updated>2017-09-12T10:55:53Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-12T10:55:53Z</published>
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<id>urn:sha1:aabbd00284640a4789f96702c134ea40b11b402e</id>
<content type='text'>
Fix unused variable warnings</content>
</entry>
<entry>
<title>Fix unused variable warnings</title>
<updated>2017-09-08T13:03:53Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-02T20:32:31Z</published>
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<id>urn:sha1:b2a38854fdde296fd2d7da139a29b23a18ab494d</id>
<content type='text'>
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Fix serveral recent new clang-format errors</title>
<updated>2017-09-07T22:20:16Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-07T06:57:09Z</published>
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<id>urn:sha1:5e18967d7730f162aa111b2972e3fdc80ee52579</id>
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</content>
</entry>
<entry>
<title>Several fixes to directional shadows, closes #10926</title>
<updated>2017-09-07T21:00:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-07T21:00:47Z</published>
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<id>urn:sha1:eedb39091aaa1dc0b8f204844bb1eb270b2349f6</id>
<content type='text'>
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
</content>
</entry>
<entry>
<title>Add get_points method to AStar</title>
<updated>2017-09-07T17:15:46Z</updated>
<author>
<name>Scayze</name>
</author>
<published>2017-09-07T14:11:48Z</published>
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<id>urn:sha1:6872cc7b122e366d366a3883b462d51a8d2b00ec</id>
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