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<title>godot.git/core/math, branch 2.1.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/math?h=2.1.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/math?h=2.1.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T16:25:12Z</updated>
<entry>
<title>Revert "Display the Y angle properly when rotating from gizmo, partially helps #1479"</title>
<updated>2017-08-27T16:25:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T16:25:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b61462268e9a8a2c86c1abd5bc65cd96659fa979'/>
<id>urn:sha1:b61462268e9a8a2c86c1abd5bc65cd96659fa979</id>
<content type='text'>
This reverts commit 641135ba21bc83bd3bf1a6611bd1eb94e0a175d2.
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:11:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d598833d2e284b57458ade9d27b9433588339ef'/>
<id>urn:sha1:9d598833d2e284b57458ade9d27b9433588339ef</id>
<content type='text'>
</content>
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<entry>
<title>Add closest_power_of_2 func and implement mix_rate/latency on OS X</title>
<updated>2017-08-18T15:10:21Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-18T15:10:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=647c4ae5bf9b64e78b8ff0fd36c8aa610f2a814b'/>
<id>urn:sha1:647c4ae5bf9b64e78b8ff0fd36c8aa610f2a814b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Display the Y angle properly when rotating from gizmo, partially helps #1479</title>
<updated>2017-08-13T18:29:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-07T18:07:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=641135ba21bc83bd3bf1a6611bd1eb94e0a175d2'/>
<id>urn:sha1:641135ba21bc83bd3bf1a6611bd1eb94e0a175d2</id>
<content type='text'>
(cherry picked from commit cd9539f85d167b457f47f3558f2ea5fe120d0ecf)
</content>
</entry>
<entry>
<title>AStar: add bool has_point(id)</title>
<updated>2017-07-14T20:14:37Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-07-11T14:04:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7603d77d1da00ba584305c8ba9bc8d36e55f7038'/>
<id>urn:sha1:7603d77d1da00ba584305c8ba9bc8d36e55f7038</id>
<content type='text'>
(cherry picked from commit 2c9f6312e2d737be76a0ed14ae87df31a96e73a4)
</content>
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<entry>
<title>Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399</title>
<updated>2017-06-30T21:32:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-09-06T22:12:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=026c580399c605762369b4f24444020029d232af'/>
<id>urn:sha1:026c580399c605762369b4f24444020029d232af</id>
<content type='text'>
(cherry picked from commit 23ababdcd57079182172b1c5467fcd6bb0f303d3)
</content>
</entry>
<entry>
<title>added grow functions to Rect2</title>
<updated>2017-06-17T10:04:49Z</updated>
<author>
<name>toger5</name>
</author>
<published>2017-05-29T11:36:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e1f4abe062d983c0c4af0acce41770cb40adcb1f'/>
<id>urn:sha1:e1f4abe062d983c0c4af0acce41770cb40adcb1f</id>
<content type='text'>
 - grow_individual
 - grow_margin

(cherry picked from commit 66b308925c3174901fc59a23245c8a1d19143420)
</content>
</entry>
<entry>
<title>Doc: Sync classref with current source</title>
<updated>2017-06-14T07:26:43Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-06-14T07:26:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dc420b3b0a26ac5168503491283a34ae675aba62'/>
<id>urn:sha1:dc420b3b0a26ac5168503491283a34ae675aba62</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix weigth scale of A* being applied to the whole path and estimation</title>
<updated>2017-05-26T22:42:59Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2017-05-16T11:46:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=831cb5b1193da95ea7ac131b4cf07cf8c0b28d2b'/>
<id>urn:sha1:831cb5b1193da95ea7ac131b4cf07cf8c0b28d2b</id>
<content type='text'>
Attempt to fix #8584

(cherry picked from commit bd91730347b33fd88d3944dc63fed06655f0b736)
</content>
</entry>
<entry>
<title>Avoid overestimating the cost in AStar heuristics.</title>
<updated>2017-05-26T22:42:59Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-05-21T19:55:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=89703435a1a587dec16d977440110218b36a5c48'/>
<id>urn:sha1:89703435a1a587dec16d977440110218b36a5c48</id>
<content type='text'>
This is a necessary condition for finding optimal solutions.
This is achieved by simply requiring/ensuring that no weights are smaller than 1.

Fixes #8584.

(cherry picked from commit e4eb093c62044cdce05ada0e0a42011c7e6628cf)
</content>
</entry>
</feed>
