<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/core/math, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/math?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/math?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added ability to change A-star cost function</title>
<updated>2017-04-05T06:18:38Z</updated>
<author>
<name>Fabian Mathews</name>
</author>
<published>2017-03-25T09:44:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1a1e25bfca9cd3558872d41ed1a8d065e823a0f2'/>
<id>urn:sha1:1a1e25bfca9cd3558872d41ed1a8d065e823a0f2</id>
<content type='text'>
(cherry picked from commit b5414024179635f19a16d206d1f016e349dc3d66)
</content>
</entry>
<entry>
<title>Use atan2 rather than acos in Vector3.angle_to.</title>
<updated>2017-03-24T22:19:30Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-03-24T17:03:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f263274a254466b724747a99f159958a0c7e6440'/>
<id>urn:sha1:f263274a254466b724747a99f159958a0c7e6440</id>
<content type='text'>
Fixes #8111.

(cherry picked from commit 3730e0533cceaefe7981387804556810442865e1)
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Style: Various fixes to play nice with clang-format</title>
<updated>2017-03-18T22:13:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-15T21:15:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=16b78da9418abfa23273e4969b8be882c31e5bab'/>
<id>urn:sha1:16b78da9418abfa23273e4969b8be882c31e5bab</id>
<content type='text'>
(cherry picked from commit 2a0ddc1e89ec7b947152c8d0cb132d58f2c00a81)
</content>
</entry>
<entry>
<title>Style: Fix statements ending with ';;'</title>
<updated>2017-03-18T20:14:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-14T17:03:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dbf013757658ad48bb61242ed69ad4145a946863'/>
<id>urn:sha1:dbf013757658ad48bb61242ed69ad4145a946863</id>
<content type='text'>
(cherry picked from commit f44ee891beaad397481dd88da41cb80e6539774f)
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Some missing License notice has been added</title>
<updated>2016-11-15T07:34:16Z</updated>
<author>
<name>SPTelur</name>
</author>
<published>2016-11-07T00:16:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=51fe9fc1321535e4d92267c89c51e326ac198418'/>
<id>urn:sha1:51fe9fc1321535e4d92267c89c51e326ac198418</id>
<content type='text'>
(cherry picked from commit df737ebb4675d4fb00fe424ab40ee5c9a65ac888)
</content>
</entry>
<entry>
<title>Clean/fix triangulation internals</title>
<updated>2016-11-15T07:30:09Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-11-04T11:55:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fada9d7a8e96e916a96e5e50f3f03ba74cbd5817'/>
<id>urn:sha1:fada9d7a8e96e916a96e5e50f3f03ba74cbd5817</id>
<content type='text'>
Drop unused variable
Remove commented-out code
Fix leak by using Vector instead of raw memory

(cherry picked from commit 0e1972aa5165722e677850bbf799af8ab6751a8d)
</content>
</entry>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
</feed>
