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<title>godot.git/core/math, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Some missing License notice has been added</title>
<updated>2016-11-15T07:34:16Z</updated>
<author>
<name>SPTelur</name>
</author>
<published>2016-11-07T00:16:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=51fe9fc1321535e4d92267c89c51e326ac198418'/>
<id>urn:sha1:51fe9fc1321535e4d92267c89c51e326ac198418</id>
<content type='text'>
(cherry picked from commit df737ebb4675d4fb00fe424ab40ee5c9a65ac888)
</content>
</entry>
<entry>
<title>Clean/fix triangulation internals</title>
<updated>2016-11-15T07:30:09Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-11-04T11:55:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fada9d7a8e96e916a96e5e50f3f03ba74cbd5817'/>
<id>urn:sha1:fada9d7a8e96e916a96e5e50f3f03ba74cbd5817</id>
<content type='text'>
Drop unused variable
Remove commented-out code
Fix leak by using Vector instead of raw memory

(cherry picked from commit 0e1972aa5165722e677850bbf799af8ab6751a8d)
</content>
</entry>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a49e45d213d57f82892c04b94497b37e9fa6229'/>
<id>urn:sha1:5a49e45d213d57f82892c04b94497b37e9fa6229</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
</content>
</entry>
<entry>
<title>Added a generic AStar implementation to Godot.</title>
<updated>2016-10-18T16:35:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-09-13T21:17:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7d25d20861e3778948d9ac6e7ba495d9877b921c'/>
<id>urn:sha1:7d25d20861e3778948d9ac6e7ba495d9877b921c</id>
<content type='text'>
It's pretty fast, use it for games where Navigation does not cut it.

(cherry picked from commit 827a9aa8294e7e2405f645579cc3e7044f3be079)
</content>
</entry>
<entry>
<title>Added simple check to viewport, if matrix32 is invesile (https://github.com/godotengine/godot/issues/6296).</title>
<updated>2016-10-09T15:40:37Z</updated>
<author>
<name>Mateusz Adamczyk</name>
</author>
<published>2016-10-08T10:33:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ce1138cb02c75896e1926ad2e7b51fa2c0cd2f19'/>
<id>urn:sha1:ce1138cb02c75896e1926ad2e7b51fa2c0cd2f19</id>
<content type='text'>
(cherry picked from commit 8671836b76e8723a1d9021f8d7bf56ce5fdcc6f3)
</content>
</entry>
<entry>
<title>Vector3: added angle_to(Vector3 other)</title>
<updated>2016-10-09T15:33:36Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-10-01T19:20:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5b942f056ad96e8ae43609fbb558632bed3abfba'/>
<id>urn:sha1:5b942f056ad96e8ae43609fbb558632bed3abfba</id>
<content type='text'>
(cherry picked from commit deb36b44d1a67157a44695ed7519605f431a3d89)
</content>
</entry>
<entry>
<title>Vector3: format properly, fix indents</title>
<updated>2016-10-09T15:33:30Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-10-01T18:54:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=44ba542de66854f879e71df54e6fe8e4356c4f99'/>
<id>urn:sha1:44ba542de66854f879e71df54e6fe8e4356c4f99</id>
<content type='text'>
(cherry picked from commit f468cfc379ec74b802edf0bc89d3f65225d9250d)
</content>
</entry>
<entry>
<title>Fix for #6158. Converting Vector2 to Size2 for scaling functions.</title>
<updated>2016-10-09T15:18:54Z</updated>
<author>
<name>anneomcl</name>
</author>
<published>2016-09-20T04:36:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=12edde80f263d4c19a8301a078ff254c624681dd'/>
<id>urn:sha1:12edde80f263d4c19a8301a078ff254c624681dd</id>
<content type='text'>
(cherry picked from commit aa5ade834c8646b81e2320089314393c00ee8020)
</content>
</entry>
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